[X3D-Ecosystem] Initial work on PhysicalMaterial support in Blender

John Carlson yottzumm at gmail.com
Tue Dec 16 18:12:40 PST 2025


Looks great, Vince.  I've been meaning to post about HAnim export process.

1.  Animation isn't working well yet, or isn't organized.  I haven't
checked skin weight info lately

2.  I have 2 separate forms of geometry, one under joints, and one under
transforms.

3.  I ran through Michalis' examples, but the 2 HAnim examples I'm working
on are Vince's sand runner and Katy's Gramps.

4.  Contributions of Jin*'s or Joe*'s or Korean* in blender format are
welcome!

5.  Michalis's quick HAnim works, last I checked.  I'll go back to that as
a based case.

John

On Tue, Dec 16, 2025 at 3:22 PM Vincent Marchetti via X3D-Ecosystem <
x3d-ecosystem at web3d.org> wrote:

> I’ve posted a webpage on some initial work:
>
> https://www.kshell.com/pages/physbasedrender/normalmap/index.html
>
> The page includes links to 3D visualizations using the PhysicalMaterial
> node.
>
> From the page…
>
> This page presents early-stage work for directly exporting the X3D V4
> PhysicalMaterial node from Blender. There is an existing two-step export
> and conversion based on current implementations of Blender (and the Blender
> glTF import/export extension ) and Castle Game Engine to performing this
> conversion.
>
> The example material shown here is intended to represent brass metal (by
> choice of base color , metallic, and roughness values ), and a normal map
> defined by a texture to give the visual appearance of indentations
> ("dimples") in the metal. For simplicity texture-based blending of the base
> color , metallic, roughness are not tested with this example.
>
> Initial results:
>     • The two-step process, along with some manual editing, yields an X3D
> file that passes current X3D V4 validation
>     • The resulting file, along with X3DOM variant described below, give
> equivalent visualizations in three X3D viewers
>     • Reminded that X3DOM uses different names for some of the fields of
> the PhysicalMaterial node.
>
> Vince Marchetti
>
>
>
>
>
>
> --
> X3D-Ecosystem mailing list
> X3D-Ecosystem at web3d.org
> http://web3d.org/mailman/listinfo/x3d-ecosystem_web3d.org
>
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