[X3D-Ecosystem] Blender Python pivot constraint
John Carlson
yottzumm at gmail.com
Thu Feb 6 10:53:42 PST 2025
https://docs.blender.org/api/current/bpy.types.PivotConstraint.html
It looks like pivot constraint requires a target object, and then the
center of rotation is an offset from that object, if there’s no target, the
offset is absolute. This fits well if the object is the armature. My
understanding is the center is either relative to the humanoid or the world
origin (with no target).
I will try to get this implemented in Blender import/export by Tuesday,
avoiding work on TimeSensors/actions.
One question is, how to attach pivot constraints to a object.
John
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