[X3D-Ecosystem] reminder Blender X3D Support call Jan 7 2025
John Carlson
yottzumm at gmail.com
Sun Jan 5 12:25:52 PST 2025
If anyone knows how to create a git branch which does not include main
branch changes (open pull request), I may be able to work on this to get it
into the main export code.
John
On Sun, Jan 5, 2025 at 1:50 PM John Carlson <yottzumm at gmail.com> wrote:
> I do hope this code can help someone export animations from Blender.
> There’s both bone and object export. I’m not saying it’s complete yet.
> .blend or .gltf animated files are welcome for me to test:
>
>
> https://github.com/coderextreme/BlenderX3DSupport/blob/main/io_scene_x3dv/blender/exp/export_interpolators.py
>
> Position and Orientation Interpolators are supported with a single
> TimeSensor.
>
> John
>
> On Sun, Jan 5, 2025 at 5:49 AM Vincent Marchetti via X3D-Ecosystem <
> x3d-ecosystem at web3d.org> wrote:
>
>> Reminder about Blender-X3D meeting, with corrected link to agenda
>>
>> Date/Time is Jan 7 2025. at 12:00 PM EST, 17:00 UTC
>>
>> Zoom:
>> https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09
>>
>> Agenda Document:
>> https://docs.google.com/document/d/1UmZ8f26cP4ZuG4kgDVT5YYzbGW-9fUY_qw0Asg4vEww/edit
>>
>> The code in the pull-request
>> https://projects.blender.org/extensions/io_scene_x3d/pulls/49 also
>> correctly exports a TextureTransform in the context of the HAnim example
>> submitted by Joe Williams in email of Dec 27 "JoeKick...". To be accurate,
>> the static TextureTransform is exported, the interpoolator nodes and ROUTE
>> statements which serve to animate the TextureTransform fields are not
>> exported. I hope that reviewing, with Michalis' help, the Blender way of
>> handling animation will help guide how to export this animation to X3D.
>>
>>
>> Vince Marchetti
>>
>> --
>> X3D-Ecosystem mailing list
>> X3D-Ecosystem at web3d.org
>> http://web3d.org/mailman/listinfo/x3d-ecosystem_web3d.org
>>
>
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