[X3D-Ecosystem] reminder Blender X3D Support call Jan 7 2025
John Carlson
yottzumm at gmail.com
Sun Jan 5 11:50:00 PST 2025
I do hope this code can help someone export animations from Blender.
There’s both bone and object export. I’m not saying it’s complete yet.
.blend or .gltf animated files are welcome for me to test:
https://github.com/coderextreme/BlenderX3DSupport/blob/main/io_scene_x3dv/blender/exp/export_interpolators.py
Position and Orientation Interpolators are supported with a single
TimeSensor.
John
On Sun, Jan 5, 2025 at 5:49 AM Vincent Marchetti via X3D-Ecosystem <
x3d-ecosystem at web3d.org> wrote:
> Reminder about Blender-X3D meeting, with corrected link to agenda
>
> Date/Time is Jan 7 2025. at 12:00 PM EST, 17:00 UTC
>
> Zoom:
> https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09
>
> Agenda Document:
> https://docs.google.com/document/d/1UmZ8f26cP4ZuG4kgDVT5YYzbGW-9fUY_qw0Asg4vEww/edit
>
> The code in the pull-request
> https://projects.blender.org/extensions/io_scene_x3d/pulls/49 also
> correctly exports a TextureTransform in the context of the HAnim example
> submitted by Joe Williams in email of Dec 27 "JoeKick...". To be accurate,
> the static TextureTransform is exported, the interpoolator nodes and ROUTE
> statements which serve to animate the TextureTransform fields are not
> exported. I hope that reviewing, with Michalis' help, the Blender way of
> handling animation will help guide how to export this animation to X3D.
>
>
> Vince Marchetti
>
> --
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>
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