[X3D-Ecosystem] Thoughts on Transforms vs HAnim in Blender exports
John Carlson
yottzumm at gmail.com
Fri Jan 10 09:25:46 PST 2025
I had thought not to include scale, translate and rotation in HAnimJoints
on export, and instead rely on USEing Transforms in HAnimSegments, where
the corresponding DEF Transform is defined in an alternate Switch choice,
where the Switch choice is started when entering an armature and finished
when the Humanoid begins. I think the latter may be doable by creating a
“global” Boolean so I don’t start a bunch of Switches for each Transform in
the armature. I don’t know whether armatures can be nested in Blender????
Can someone produce a test case? It should be easy to try with Michalis’
test case.
Anyway, my mind is very confused by this!
If anyone can comment on center vs translation exports in Blender, great!
Looking at the code. Transform center is not exported???
John
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-ecosystem_web3d.org/attachments/20250110/242346d3/attachment.html>
More information about the X3D-Ecosystem
mailing list