[X3D-Ecosystem] Does this AI program generally look correct?
John Carlson
yottzumm at gmail.com
Fri Jan 17 09:13:56 PST 2025
It appears that import is messed up. There are 2 armatures with gramps,
when there's only one humanoid in the file. Weird! Looking at gramps in
castle, everything looks good except for lighting. I need to look at
import code a bit more.
[image: image.png]
I am unsure I am able to import more than one armature. There are very
strange errors happening, which I can't currently solve.
John
On Fri, Jan 17, 2025 at 9:44 AM John Carlson <yottzumm at gmail.com> wrote:
> That’s what I’ve been doing with Joe Kick for nearly a year now. I will
> try to import gramps and re-export to see what’s up, now that I am more
> confident with export. There could be an issue with interpolators on
> import, converting to NLA Tracks.
>
> Also, some of Vince and Michalis’ .blend models can use the same treatment.
>
> I hear you Joe, but you’re just confirming that I am doing things
> correctly. We just need to compare first export with second export. I
> don’t quite know what a Switch will do on import currently, should be
> interesting.
>
> I guess there might be some interpolators which are not connected to
> TimeSensors which could be getting included in the imported animation, but
> importing an export should clear that up.
>
> Hmmm. I wish my brain worked better.
>
> John
>
> On Fri, Jan 17, 2025 at 3:34 AM Joe D Williams <joedwil at earthlink.net>
> wrote:
>
>> Why not show what this produces.
>>
>> Does not look complete but form for Joint node looks correct
>>
>> with center and skinCoordIndex and skinCoordWeights.
>>
>> Thanks,
>>
>> Joe
>>
>>
>> -----Original Message-----
>> From: John Carlson <yottzumm at gmail.com>
>> Sent: Jan 16, 2025 10:42 PM
>> To: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>, Katy
>> Schildmeyer KS APPAREL DESIGN <katy at ksappareldesign.com>, Joe D Williams
>> <joedwil at earthlink.net>, Michalis Kamburelis <michalis.kambi at gmail.com>,
>> Vincent Marchetti <vmarchetti at kshell.com>, Carol McDonald <
>> cemd2 at comcast.net>, GPU Group <gpugroup at gmail.com>
>> Subject: Does this AI program generally look correct?
>>
>>
>> If we can agree that this generally looks ok, I will try to implement
>> this in the Blender importer:
>> https://claude.site/artifacts/7c4c15f2-1bde-4da5-9503-f4f25b09016a
>>
>> I realize the bone.tail should probably be the child joint center.
>>
>> I do not yet know what i am doing wrong, but my focus will be shifting to
>> animation import after export is done to my satisfaction.
>>
>>
>>
>
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