[X3D-Ecosystem] Does this AI program generally look correct?
John Carlson
yottzumm at gmail.com
Fri Jan 17 09:35:12 PST 2025
Perhaps I need to delete exported model in Blender before trying to
re-import?
I can do a two-step process, no problem. I was just trying to do all in
one script: load .blend, export, import, the re-export.
Hmm!
John
On Fri, Jan 17, 2025 at 11:13 AM John Carlson <yottzumm at gmail.com> wrote:
> It appears that import is messed up. There are 2 armatures with gramps,
> when there's only one humanoid in the file. Weird! Looking at gramps in
> castle, everything looks good except for lighting. I need to look at
> import code a bit more.
>
> [image: image.png]
>
> I am unsure I am able to import more than one armature. There are very
> strange errors happening, which I can't currently solve.
>
> John
>
> On Fri, Jan 17, 2025 at 9:44 AM John Carlson <yottzumm at gmail.com> wrote:
>
>> That’s what I’ve been doing with Joe Kick for nearly a year now. I will
>> try to import gramps and re-export to see what’s up, now that I am more
>> confident with export. There could be an issue with interpolators on
>> import, converting to NLA Tracks.
>>
>> Also, some of Vince and Michalis’ .blend models can use the same
>> treatment.
>>
>> I hear you Joe, but you’re just confirming that I am doing things
>> correctly. We just need to compare first export with second export. I
>> don’t quite know what a Switch will do on import currently, should be
>> interesting.
>>
>> I guess there might be some interpolators which are not connected to
>> TimeSensors which could be getting included in the imported animation, but
>> importing an export should clear that up.
>>
>> Hmmm. I wish my brain worked better.
>>
>> John
>>
>> On Fri, Jan 17, 2025 at 3:34 AM Joe D Williams <joedwil at earthlink.net>
>> wrote:
>>
>>> Why not show what this produces.
>>>
>>> Does not look complete but form for Joint node looks correct
>>>
>>> with center and skinCoordIndex and skinCoordWeights.
>>>
>>> Thanks,
>>>
>>> Joe
>>>
>>>
>>> -----Original Message-----
>>> From: John Carlson <yottzumm at gmail.com>
>>> Sent: Jan 16, 2025 10:42 PM
>>> To: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>, Katy
>>> Schildmeyer KS APPAREL DESIGN <katy at ksappareldesign.com>, Joe D
>>> Williams <joedwil at earthlink.net>, Michalis Kamburelis <
>>> michalis.kambi at gmail.com>, Vincent Marchetti <vmarchetti at kshell.com>,
>>> Carol McDonald <cemd2 at comcast.net>, GPU Group <gpugroup at gmail.com>
>>> Subject: Does this AI program generally look correct?
>>>
>>>
>>> If we can agree that this generally looks ok, I will try to implement
>>> this in the Blender importer:
>>> https://claude.site/artifacts/7c4c15f2-1bde-4da5-9503-f4f25b09016a
>>>
>>> I realize the bone.tail should probably be the child joint center.
>>>
>>> I do not yet know what i am doing wrong, but my focus will be shifting
>>> to animation import after export is done to my satisfaction.
>>>
>>>
>>>
>>
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