[X3D-Ecosystem] Blender X3D Support call Feb 11 2025

joedwil at earthlink.net joedwil at earthlink.net
Thu Jan 30 21:28:15 PST 2025


...
4. Discussions, actions on how to get Blender "Armature" and related blender node interfaces related to humanoid animation to look more like HAnim.
Specifically, Joints instead of Bones. 

This would help bring Blender up to higher end tools, such as Advanced Skeleton for Maya. 

Thanks,
Joe


-----Original Message-----
From: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>
Sent: Jan 29, 2025 3:11 AM
To: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>
Cc: <vmarchetti at kshell.com>
Subject: [X3D-Ecosystem] Blender X3D Support call Feb 11 2025

There will be another teleconference to discuss projects and progress related to Blender support of X3D import, export, and workflow. 
Date/Time is Feb 11 2025. at 12:00 PM EST, 17:00 UTC
 
Folder for submssions https://drive.google.com/drive/folders/1Bch3cU0BCW1WPWApUFWR20LRKNaIXJA0?usp=drive_link  particularly if you have an X3D or .blender file that illustrates a problem with import and export from Blender. 
Files are most useful when all features which work well with the current import/export code are removed.

Agenda Document : https://docs.google.com/document/d/1E4_C9s0JzD_K4HCcR3JfwZsXldjWumIrAXJSyB029S0/edit?usp=sharing

 
 
Vince Marchetti
 
 

 



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