[X3D-Ecosystem] Blender X3D Support call Feb 11 2025

vmarchetti at kshell.com vmarchetti at kshell.com
Fri Jan 31 02:33:28 PST 2025


I have added this agenda topic to the document at https://docs.google.com/document/d/1E4_C9s0JzD_K4HCcR3JfwZsXldjWumIrAXJSyB029S0/edit?usp=sharing 

I myself don't have the relevant knowledge or resources to contribute much to the discussion of this topic, so I encourage those who do have the knowledge or interest to invite others to the call, in order for concrete "Next Actions" to be formulated.

Vince Marchetti


> On Jan 31, 2025, at 12:28 AM, joedwil at earthlink.net wrote:
> 
> ...
> 4. Discussions, actions on how to get Blender "Armature" and related blender node interfaces related to humanoid animation to look more like HAnim.
> Specifically, Joints instead of Bones. 
>   
> This would help bring Blender up to higher end tools, such as Advanced Skeleton for Maya. 
>  
> Thanks,
> Joe
>  
>  
> -----Original Message-----
> From: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>
> Sent: Jan 29, 2025 3:11 AM
> To: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>
> Cc: <vmarchetti at kshell.com>
> Subject: [X3D-Ecosystem] Blender X3D Support call Feb 11 2025
> 
>  
> There will be another teleconference to discuss projects and progress related to Blender support of X3D import, export, and workflow.
>  
> Date/Time is Feb 11 2025. at 12:00 PM EST, 17:00 UTC
>  
> Folder for submssions https://drive.google.com/drive/folders/1Bch3cU0BCW1WPWApUFWR20LRKNaIXJA0?usp=drive_link  particularly if you have an X3D or .blender file that illustrates a problem with import and export from Blender. 
> Files are most useful when all features which work well with the current import/export code are removed.
>  
> Agenda Document : https://docs.google.com/document/d/1E4_C9s0JzD_K4HCcR3JfwZsXldjWumIrAXJSyB029S0/edit?usp=sharing
>  
>  
> Vince Marchetti
>  
>  
>  
>  

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