[X3D-Ecosystem] Blender X3D Support call Feb 11 2025

vmarchetti at kshell.com vmarchetti at kshell.com
Fri Jan 31 03:22:19 PST 2025


My request is that for this topic to be on the agenda for the call, it be related to using Blender to create or edit X3D content.

Are you proposing that a Switch is  very useful feature of an HAnim/X3D export from Blender but that there is no Blender feature analogous to an X3D Switch node?

Vince Marchetti


> On Jan 31, 2025, at 5:44 AM, John Carlson <yottzumm at gmail.com> wrote:
> 
> I’d like to discuss using Switch to hide geometry in Armature output for the geometry and then USEing Transforms in the humanoid to show geometry in the other choice.
> 
> Current issues involve more than one opening Switch and including all geometry transforms in the first choice in a group.
> 
> Then, how to import and export animation actions. 
> 
> 
> John
> 
> On Fri, Jan 31, 2025 at 4:34 AM vmarchetti--- via X3D-Ecosystem <x3d-ecosystem at web3d.org <mailto:x3d-ecosystem at web3d.org>> wrote:
>> I have added this agenda topic to the document at https://docs.google.com/document/d/1E4_C9s0JzD_K4HCcR3JfwZsXldjWumIrAXJSyB029S0/edit?usp=sharing 
>> 
>> I myself don't have the relevant knowledge or resources to contribute much to the discussion of this topic, so I encourage those who do have the knowledge or interest to invite others to the call, in order for concrete "Next Actions" to be formulated.
>> 
>> Vince Marchetti
>> 
>> 
>>> On Jan 31, 2025, at 12:28 AM, joedwil at earthlink.net <mailto:joedwil at earthlink.net> wrote:
>>> 
>>> ...
>>> 4. Discussions, actions on how to get Blender "Armature" and related blender node interfaces related to humanoid animation to look more like HAnim.
>>> Specifically, Joints instead of Bones. 
>>>   
>>> This would help bring Blender up to higher end tools, such as Advanced Skeleton for Maya. 
>>>  
>>> Thanks,
>>> Joe
>>>  
>>>  
>>> -----Original Message-----
>>> From: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org <mailto:x3d-ecosystem at web3d.org>>
>>> Sent: Jan 29, 2025 3:11 AM
>>> To: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org <mailto:x3d-ecosystem at web3d.org>>
>>> Cc: <vmarchetti at kshell.com <mailto:vmarchetti at kshell.com>>
>>> Subject: [X3D-Ecosystem] Blender X3D Support call Feb 11 2025
>>> 
>>>  
>>> There will be another teleconference to discuss projects and progress related to Blender support of X3D import, export, and workflow.
>>>  
>>> Date/Time is Feb 11 2025. at 12:00 PM EST, 17:00 UTC
>>>  
>>> Folder for submssions https://drive.google.com/drive/folders/1Bch3cU0BCW1WPWApUFWR20LRKNaIXJA0?usp=drive_link  particularly if you have an X3D or .blender file that illustrates a problem with import and export from Blender. 
>>> Files are most useful when all features which work well with the current import/export code are removed.
>>>  
>>> Agenda Document : https://docs.google.com/document/d/1E4_C9s0JzD_K4HCcR3JfwZsXldjWumIrAXJSyB029S0/edit?usp=sharing
>>>  
>>>  
>>> Vince Marchetti
>>>  
>>>  
>>>  
>>>  
>> 
>> -- 
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