[X3D-Ecosystem] Blender X3D Support call Feb 11 2025
John Carlson
yottzumm at gmail.com
Fri Jan 31 02:44:36 PST 2025
I’d like to discuss using Switch to hide geometry in Armature output for
the geometry and then USEing Transforms in the humanoid to show geometry in
the other choice.
Current issues involve more than one opening Switch and including all
geometry transforms in the first choice in a group.
Then, how to import and export animation actions.
John
On Fri, Jan 31, 2025 at 4:34 AM vmarchetti--- via X3D-Ecosystem <
x3d-ecosystem at web3d.org> wrote:
> I have added this agenda topic to the document at
> https://docs.google.com/document/d/1E4_C9s0JzD_K4HCcR3JfwZsXldjWumIrAXJSyB029S0/edit?usp=sharing
>
>
> I myself don't have the relevant knowledge or resources to contribute much
> to the discussion of this topic, so I encourage those who do have the
> knowledge or interest to invite others to the call, in order for concrete
> "Next Actions" to be formulated.
>
> Vince Marchetti
>
>
> On Jan 31, 2025, at 12:28 AM, joedwil at earthlink.net wrote:
>
> ...
> 4. Discussions, actions on how to get Blender "Armature" and related
> blender node interfaces related to humanoid animation to look more like
> HAnim.
> Specifically, Joints instead of Bones.
>
>
> This would help bring Blender up to higher end tools, such as Advanced
> Skeleton for Maya.
>
>
> Thanks,
> Joe
>
>
>
>
>
> -----Original Message-----
> From: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>
> Sent: Jan 29, 2025 3:11 AM
> To: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>
> Cc: <vmarchetti at kshell.com>
> Subject: [X3D-Ecosystem] Blender X3D Support call Feb 11 2025
>
>
> There will be another teleconference to discuss projects and progress
> related to Blender support of X3D import, export, and workflow.
>
> Date/Time is Feb 11 2025. at 12:00 PM EST, 17:00 UTC
>
> Folder for submssions
> https://drive.google.com/drive/folders/1Bch3cU0BCW1WPWApUFWR20LRKNaIXJA0?usp=drive_link
> particularly if you have an X3D or .blender file that illustrates a problem
> with import and export from Blender.
> Files are most useful when all features which work well with the current
> import/export code are removed.
>
>
> Agenda Document :
> https://docs.google.com/document/d/1E4_C9s0JzD_K4HCcR3JfwZsXldjWumIrAXJSyB029S0/edit?usp=sharing
>
>
> Vince Marchetti
>
>
>
>
>
>
>
> --
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> X3D-Ecosystem at web3d.org
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>
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