[X3D-Ecosystem] Updated X3D HAnim Skeleton Imports
Joe D Williams
joedwil at earthlink.net
Wed Jul 30 18:26:43 PDT 2025
actually, I sent different than I meant to.
Joe
-----Original Message-----
From: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>
Sent: Jul 30, 2025 6:06 PM
To: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>, X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>
Cc: Joe D Williams <joedwil at earthlink.net>
Subject: Re: [X3D-Ecosystem] Updated X3D HAnim Skeleton Imports
Hi Aaron,
How about importing an example HAnim skeleton and exporting in glTF?
Attached is a simple one with animations. This can be simplified
if we need it.
Thanks,
Joe
-----Original Message-----
From: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>
Sent: Jul 30, 2025 1:50 PM
To: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>
Cc: Bergstrom, Aaron <aaron.bergstrom at und.edu>
Subject: [X3D-Ecosystem] Updated X3D HAnim Skeleton Imports
All,
I wrote a basic X3D JSON importer for HAnim Skeletons, enough that I can now import LOA1-LOA4 HAnim skeletons into Maya.
See the updated screenshot for an LOA4 Humanoid and Skeleton in Maya (no mesh):
https://drive.google.com/file/d/1Pmn2R5SqhaN6CP4efXn9wrRf4YRxlO0x/view?usp=sharing
Theoretically, these skeletons could be used with Advanced Skeleton, though I haven’t taken the time to try it out yet.
Aaron
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