[X3D-Ecosystem] Updated X3D HAnim Skeleton Imports
John Carlson
yottzumm at gmail.com
Wed Jul 30 18:47:58 PDT 2025
I'm sure Aaron will be successful. The key will be to get animations
transportable into Maya, I think.
I'm pretty sure I could easily whip up something without animation as well.
John
On Wed, Jul 30, 2025 at 8:06 PM Joe D Williams via X3D-Ecosystem <
x3d-ecosystem at web3d.org> wrote:
> Hi Aaron,
>
> How about importing an example HAnim skeleton and exporting in glTF?
>
> Attached is a simple one with animations. This can be simplified
>
> if we need it.
>
> Thanks,
>
> Joe
>
>
>
> -----Original Message-----
> From: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>
> Sent: Jul 30, 2025 1:50 PM
> To: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>
> Cc: Bergstrom, Aaron <aaron.bergstrom at und.edu>
> Subject: [X3D-Ecosystem] Updated X3D HAnim Skeleton Imports
>
>
>
> All,
>
>
>
> I wrote a basic X3D JSON importer for HAnim Skeletons, enough that I can
> now import LOA1-LOA4 HAnim skeletons into Maya.
>
>
>
> See the updated screenshot for an LOA4 Humanoid and Skeleton in Maya (no
> mesh):
>
>
> https://drive.google.com/file/d/1Pmn2R5SqhaN6CP4efXn9wrRf4YRxlO0x/view?usp=sharing
>
>
>
> Theoretically, these skeletons could be used with Advanced Skeleton,
> though I haven’t taken the time to try it out yet.
>
>
>
> Aaron
>
>
> --
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>
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