[X3D-Ecosystem] How to test licensing of AI generated models

Joe D Williams joedwil at earthlink.net
Wed Mar 26 19:19:05 PDT 2025


Just thinking that the licensing test and/or the wallet and whatever else sort of documentation is up to the gatekeeper to define and test.
X3D humanoid is not going to demand some sort of license for entry to the metaverse. 
The standards-track humanoid and the  standards-track metaverse must be free of required licensing.

However, note that I am seeing much interest in standardizing block chain token and nft transactions. 
That seems to be a standards-track path toward establishing ownership. 
For participation in certain containers, there may be some qualifications.
For instance a humanoid model operating in a fitting room situation may need some minimum qualifications, such as fidelity of measurement points and certain levels of interface quality.

Why would a metaverse character need a license or need to carry a license for some possession? 

Thanks,
Joe


-----Original Message-----
From: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>
Sent: Mar 25, 2025 11:33 PM
To: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>, Katy Schildmeyer KS APPAREL DESIGN <katy at ksappareldesign.com>, Carol McDonald <cemd2 at comcast.net>, Michalis Kamburelis <michalis.kambi at gmail.com>, Holger Seelig <holger.seelig at googlemail.com>
Cc: John Carlson <yottzumm at gmail.com>
Subject: [X3D-Ecosystem] How to test licensing of AI generated models

It seems like we’re getting in very grey areas, and I’m wondering if there’s online tools to test against plagiarism. 
Thanks,
 
John 


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