[X3D-Ecosystem] How to test licensing of AI generated models
John Carlson
yottzumm at gmail.com
Wed Mar 26 21:25:15 PDT 2025
I’m more speaking of software to move an online humanoid on the fly in the
Metaverse, like special SAI code, not a canned animation.
John
On Wed, Mar 26, 2025 at 9:19 PM Joe D Williams <joedwil at earthlink.net>
wrote:
> Just thinking that the licensing test and/or the wallet and whatever else
> sort of documentation is up to the gatekeeper to define and test.
>
> X3D humanoid is not going to demand some sort of license for entry to the
> metaverse.
>
> The standards-track humanoid and the standards-track metaverse must be
> free of required licensing.
>
>
>
> However, note that I am seeing much interest in standardizing block chain
> token and nft transactions.
>
> That seems to be a standards-track path toward establishing ownership.
>
> For participation in certain containers, there may be some qualifications.
>
> For instance a humanoid model operating in a fitting room situation may
> need some minimum qualifications, such as fidelity of measurement points
> and certain levels of interface quality.
>
>
>
> Why would a metaverse character need a license or need to carry a license
> for some possession?
>
>
>
> Thanks,
>
> Joe
>
>
>
>
>
> -----Original Message-----
> From: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>
> Sent: Mar 25, 2025 11:33 PM
> To: X3D Ecosystem public discussion <x3d-ecosystem at web3d.org>, Katy
> Schildmeyer KS APPAREL DESIGN <katy at ksappareldesign.com>, Carol McDonald <
> cemd2 at comcast.net>, Michalis Kamburelis <michalis.kambi at gmail.com>,
> Holger Seelig <holger.seelig at googlemail.com>
> Cc: John Carlson <yottzumm at gmail.com>
> Subject: [X3D-Ecosystem] How to test licensing of AI generated models
>
>
> It seems like we’re getting in very grey areas, and I’m wondering if
> there’s online tools to test against plagiarism.
>
> Thanks,
>
> John
>
>
>
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