[X3D-Ecosystem] Vulkan, Raytracing was: Re: X3D -> Code -> rendering
John Carlson
yottzumm at gmail.com
Sun May 18 20:33:13 PDT 2025
This is at least the second time I have stated my intentions. The current
plan is to create a Coin3DSerializer.js to convert JSON to Coin3D So*
classes via DOM, or provide macros from C++ to So* classes.
My current C++ looks like this:
https://github.com/coderextreme/CPPON/tree/main/cplusplus/net/coderextreme/data
I’ll probably try to do a serializer first, after installing Coin3D.
Initially, I’ll try to compile the core OpenInventor stuff, and then I’ll
try my hand at Windows, potentially ending up using WSL/Linux as well.
Is there any chance that Coin3D will be ported to Vulkan? Can I get
real-time raytracing with a Nvidia RTX 4070 Ti Super? Can I compile
easily to WASM/WebGL/WebGLES?
John
On Sun, May 18, 2025 at 7:38 PM John Carlson <yottzumm at gmail.com> wrote:
> In an attempt to gain knowledge, I am proposing to render the result of
> X3dToSomeProgrammingLanguageOtherThanAnEncoding.xslt or my serializers.
>
> I think my best bets are C or C++, and maybe C#, but I don’t know C#
>
> Coin3D/SoWin look very much alive and well, so I will pursue those.
> https://github.com/coin3d/coin/wiki
>
> I am further hampered by no X3dToC.xslt or X3dToCPP.xslt, but perhaps in a
> pinch, I can modify:
>
>
> https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/node/CppSerializer.js which
> converts DOM to C++.
>
> How compatible is Xj3D and X3DJSAIL?
>
> Thanks!
>
> John
>
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