[X3D-Ecosystem] Export from Blender

John Carlson yottzumm at gmail.com
Thu Nov 27 17:16:48 PST 2025


I don’t know PhysicalMaterial, etc. in Blender to contribute, but let me
know if you start on animation or HAnim export.  I should be able to
contribute, if someone hasn’t already got my code.

Doug knows how to convert Blender export to X3DPSAIL.

I can patch X3DPSAIL+HAnim Blender export so it passes validation.
Probably Aaron can as well.  Maybe Don has done this as well.   I think
there may be something like converting “children” to the correct MFNode
field name in VRML and maybe JSON.

There’s a couple of critical things in Blender export, including exporting
actions as TimeSensors and combining multiple Coordinate skins in a single
skinCoord field that I haven’t quite finished.   Aaron knows how to do the
latter.   More information on actions are welcome, since I haven’t been
able to import multiple TimeSensors successfully.  I can import action
names.   Better blender examples with multiple actions may improve export
quickly.

We probably still want X3D JSON export from X3DPSAIL, but probably Aaron
solved that.  Or Don?

Happy Thanksgiving!

John

On Thu, Nov 27, 2025 at 2:38 PM Don Brutzman via X3D-Ecosystem <
x3d-ecosystem at web3d.org> wrote:

> Sounds great!  I think Michalis Kamburelis will be your main expert, he
> has done a lot of work with Blender export over the years and is also the
> architect who mapped glTF rendering to X3D4.
>
> I will be happy to check on validation in X3D-Edit.  It would also be
> great to add some examples to the Example Archives.
>
> Wishing best progress.  Happy Thanksgiving Aaron.
>
> all the best, Don
> --
> X3D Graphics, Maritime Robotics, Distributed Simulation
> Relative Motion Consulting  https://RelativeMotion.info
>
>
> On Wed, Nov 26, 2025 at 9:56 PM Bergstrom, Aaron via X3D-Ecosystem <
> x3d-ecosystem at web3d.org> wrote:
>
>> At the last Ecosystems meeting we discussed PhysicalMaterial node support
>> for Blender export.
>>
>>
>>
>> Please respond to this message if you have an interest in seeing PBR
>> Material/Texture export from Blender.
>>
>>
>>
>> No need to volunteer to do it yourself, we just want to know the interest
>> level of those want to see it prioritized as the next feature to be
>> implemented in the Blender X3D exporter.
>>
>>
>>
>> Thanks,
>>
>>
>>
>> Aaron
>> --
>> X3D-Ecosystem mailing list
>> X3D-Ecosystem at web3d.org
>> http://web3d.org/mailman/listinfo/x3d-ecosystem_web3d.org
>>
> --
> X3D-Ecosystem mailing list
> X3D-Ecosystem at web3d.org
> http://web3d.org/mailman/listinfo/x3d-ecosystem_web3d.org
>
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