[X3D-Ecosystem] Castle-model-converter HAnim glTF to X3D
Don Brutzman
don.brutzman at gmail.com
Mon Sep 1 14:01:11 PDT 2025
Nobody has done a mapping between GLTF avatars (apparently still at work in
progress) and X3D HAnim. So writing a converter without having a design
doesn’t seem very sensible. First things first, please. When GTF is stable
and ready, that will be good work for HAnim working group to consider
together.
all the best, Don
--
Don Brutzman
X3D graphics, virtual worlds, Navy robotics
https://faculty.nps.edu/brutzman
On Mon, Sep 1, 2025 at 12:51 John Carlson via X3D-Ecosystem <
x3d-ecosystem at web3d.org> wrote:
> Michalis, where are we in respect to converting glTF to X3D with
> castle-model-converter, especially HAnim? I recall you were going to add
> something to ease post processing into HAnim, but I forgot the details. I
> am having issues with x3d-tidy output that views in Sunrize, but is all
> stretchy in castle-model-viewer. I can use
> castle-model-converter, but I lose HAnim in that case, so I’m looking to
> do some post processing.
>
> See the WalkingAlien* models here,
> https://github.com/coderextreme/HAnimUtilityKit, convert glTF to X3D,
> then look for and HAnim in the output. Joe is pushing for something
> viewable in both Castle and Sunrize, and I don’t have a solution yet, even
> ignoring HAnim (what’s generated from Castle looks horrible in Sunrize as
> well).
>
> I will work on Castle converter stuff probably in a few hours.
>
> I think you probably want a ticket, but I don’t recall the old ticket
> resolution.
>
> Thanks,
>
> John
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