[X3D-Ecosystem] reminder Blender X3D Support call Jan 7 2025

John Carlson yottzumm at gmail.com
Mon Feb 2 15:55:32 PST 2026


What I’m seeing is areas of glass-like transparency when importing XML from
the .blend file after exporting XML.

It’s puzzling, but I like the effect.   I haven’t really been able to
validate thrall I have the ShaderGraph exported and imported properly so I
can see it

John

On Mon, Feb 2, 2026 at 5:48 PM John Carlson <yottzumm at gmail.com> wrote:

> I will try to view the sand runner bike glTF file to see if the .blend
> file you provided reflects what’s in the .glTF.  I’m wondering what the
>  best Windows glTF viewer currently is.
>
> If the .blend file isn’t accurate, I will attempt a new .blend file with
> Blender 5.0.
>
> John
>
> On Sun, Jan 5, 2025 at 8:40 PM vmarchetti at kshell.com <
> vmarchetti at kshell.com> wrote:
>
>> Responding to the request for test .blend or .gltf files that demonstrate
>> animation:
>>
>> There is an animated "sandrunner", some kind of turbine powered hovering
>> moped from Star Wars, that's been incorporated as a gltf inline in an X3D
>> scene here: https://metagrid1.sv.vt.edu/~bsandbro/gltf
>>
>> The scene.gltf, scene.bin, and texture files can be downloaded from this
>> folder : https://metagrid1.sv.vt.edu/~bsandbro/gltf/bike/
>>
>> This model is originally from SketchFab :
>> https://sketchfab.com/3d-models/hover-bike-the-rocket-8b2e5bfca78e41c791b4e5b5e8c04512
>>
>> After downloading the scene.gltf and the resources (scene.bin, textures
>> folder) I was able to import into Blender 4.2.1  There were some odd
>> artifacts which were handled as discussed by others at
>> https://projects.blender.org/blender/blender/issues/117812
>>
>> I have put the resulting .blend file in the "submitted files" folder for
>> the Jan 7 call. The url to download this sandrunner_bike.blend file is
>>
>> https://drive.google.com/file/d/1n4_Nb-7SdjnGFFIGSX4Tm5kJ4pWZamwk/view?usp=sharing
>>
>> I've added a Blender and a camera and it renders fine as a static model.
>> I don't know if the animation works, because I don't know how to make any
>> animation work in Blender :) I hope to learn enough from Michalis Tuesday
>> to find out.
>>
>> I hope these files help to test your exporter code
>>
>> Vince Marchetti
>>
>>
>>
>>
>>
>> > On Jan 5, 2025, at 2:50 PM, John Carlson <yottzumm at gmail.com> wrote:
>> >
>> > I do hope this code can help someone export  animations from Blender.
>> There’s both bone and object export.  I’m not saying it’s complete yet.
>> .blend or .gltf animated files are welcome for me to test:
>> >
>> >
>> https://github.com/coderextreme/BlenderX3DSupport/blob/main/io_scene_x3dv/blender/exp/export_interpolators.py
>> >
>> > Position and Orientation Interpolators are supported with a single
>> TimeSensor.
>> >
>> > John
>> >
>> > On Sun, Jan 5, 2025 at 5:49 AM Vincent Marchetti via X3D-Ecosystem <
>> x3d-ecosystem at web3d.org> wrote:
>> > Reminder about Blender-X3D meeting, with corrected link to agenda
>> >
>> > Date/Time is Jan 7 2025. at 12:00 PM EST, 17:00 UTC
>> >
>> > Zoom:
>> https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09
>> >
>> > Agenda Document:
>> https://docs.google.com/document/d/1UmZ8f26cP4ZuG4kgDVT5YYzbGW-9fUY_qw0Asg4vEww/edit
>> >
>> > The code in the pull-request
>> https://projects.blender.org/extensions/io_scene_x3d/pulls/49 also
>> correctly exports a TextureTransform in the context of the HAnim example
>> submitted by Joe Williams in email of Dec 27 "JoeKick...". To be accurate,
>> the static TextureTransform is exported, the interpoolator nodes and ROUTE
>> statements which serve to animate the TextureTransform fields are not
>> exported. I hope that reviewing, with Michalis' help, the Blender way of
>> handling animation will help guide how to export this animation to X3D.
>> >
>> >
>> > Vince Marchetti
>> >
>> > --
>> > X3D-Ecosystem mailing list
>> > X3D-Ecosystem at web3d.org
>> > http://web3d.org/mailman/listinfo/x3d-ecosystem_web3d.org
>>
>>
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