[X3D-Ecosystem] reminder Blender X3D Support call Jan 7 2025

John Carlson yottzumm at gmail.com
Mon Feb 2 15:48:10 PST 2026


I will try to view the sand runner bike glTF file to see if the .blend file
you provided reflects what’s in the .glTF.  I’m wondering what the  best
Windows glTF viewer currently is.

If the .blend file isn’t accurate, I will attempt a new .blend file with
Blender 5.0.

John

On Sun, Jan 5, 2025 at 8:40 PM vmarchetti at kshell.com <vmarchetti at kshell.com>
wrote:

> Responding to the request for test .blend or .gltf files that demonstrate
> animation:
>
> There is an animated "sandrunner", some kind of turbine powered hovering
> moped from Star Wars, that's been incorporated as a gltf inline in an X3D
> scene here: https://metagrid1.sv.vt.edu/~bsandbro/gltf
>
> The scene.gltf, scene.bin, and texture files can be downloaded from this
> folder : https://metagrid1.sv.vt.edu/~bsandbro/gltf/bike/
>
> This model is originally from SketchFab :
> https://sketchfab.com/3d-models/hover-bike-the-rocket-8b2e5bfca78e41c791b4e5b5e8c04512
>
> After downloading the scene.gltf and the resources (scene.bin, textures
> folder) I was able to import into Blender 4.2.1  There were some odd
> artifacts which were handled as discussed by others at
> https://projects.blender.org/blender/blender/issues/117812
>
> I have put the resulting .blend file in the "submitted files" folder for
> the Jan 7 call. The url to download this sandrunner_bike.blend file is
>
> https://drive.google.com/file/d/1n4_Nb-7SdjnGFFIGSX4Tm5kJ4pWZamwk/view?usp=sharing
>
> I've added a Blender and a camera and it renders fine as a static model. I
> don't know if the animation works, because I don't know how to make any
> animation work in Blender :) I hope to learn enough from Michalis Tuesday
> to find out.
>
> I hope these files help to test your exporter code
>
> Vince Marchetti
>
>
>
>
>
> > On Jan 5, 2025, at 2:50 PM, John Carlson <yottzumm at gmail.com> wrote:
> >
> > I do hope this code can help someone export  animations from Blender.
> There’s both bone and object export.  I’m not saying it’s complete yet.
> .blend or .gltf animated files are welcome for me to test:
> >
> >
> https://github.com/coderextreme/BlenderX3DSupport/blob/main/io_scene_x3dv/blender/exp/export_interpolators.py
> >
> > Position and Orientation Interpolators are supported with a single
> TimeSensor.
> >
> > John
> >
> > On Sun, Jan 5, 2025 at 5:49 AM Vincent Marchetti via X3D-Ecosystem <
> x3d-ecosystem at web3d.org> wrote:
> > Reminder about Blender-X3D meeting, with corrected link to agenda
> >
> > Date/Time is Jan 7 2025. at 12:00 PM EST, 17:00 UTC
> >
> > Zoom:
> https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09
> >
> > Agenda Document:
> https://docs.google.com/document/d/1UmZ8f26cP4ZuG4kgDVT5YYzbGW-9fUY_qw0Asg4vEww/edit
> >
> > The code in the pull-request
> https://projects.blender.org/extensions/io_scene_x3d/pulls/49 also
> correctly exports a TextureTransform in the context of the HAnim example
> submitted by Joe Williams in email of Dec 27 "JoeKick...". To be accurate,
> the static TextureTransform is exported, the interpoolator nodes and ROUTE
> statements which serve to animate the TextureTransform fields are not
> exported. I hope that reviewing, with Michalis' help, the Blender way of
> handling animation will help guide how to export this animation to X3D.
> >
> >
> > Vince Marchetti
> >
> > --
> > X3D-Ecosystem mailing list
> > X3D-Ecosystem at web3d.org
> > http://web3d.org/mailman/listinfo/x3d-ecosystem_web3d.org
>
>
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