[X3D-Ecosystem] Blender XML read/write, codename Blixemel
John Carlson
yottzumm at gmail.com
Fri Feb 6 07:44:02 PST 2026
This problem has been solved and the meshes are animating with the bones.
But the bones aren’t in the same place as the original, yet the animations
look ok! Weird!
I’m probably going to move onto Michalis’ blender files next, instead of
Lily 7.3. I hope to have success there.
John!
On Sat, Jan 31, 2026 at 6:54 AM John Carlson <yottzumm at gmail.com> wrote:
> Can see and animate bones in wrong position, but bones aren't directly
> tied to meshes, apparently.
>
> WARNING: Parent 'Object_7' not found for Bike
> WARNING: Parent 'Object_7' not found for FlapLeft
> WARNING: Parent 'Object_7' not found for FlapRight
> WARNING: Parent 'Object_7' not found for SwitchLeft
> WARNING: Parent 'Object_7' not found for SwitchRight
> WARNING: Parent 'Object_7' not found for VentMain
> WARNING: Parent 'Object_7' not found for VentSub
> WARNING: Parent 'Object_7' not found for WingLeft
> WARNING: Parent 'Object_7' not found for WingMain
> WARNING: Parent 'Object_7' not found for WingRight
>
> Object_7 is the armature Object in the original scene.
> [image: image.png]
>
> Screenshot 2026-01-31 065141.png
> <https://drive.google.com/open?id=1kibGb399N4TcJoD4YiBL3k1zbwGb2YaU>
>
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