[X3D-Ecosystem] Could an engineer look at this problem in Rigid Body Physics?
John Carlson
yottzumm at gmail.com
Tue Feb 24 06:15:03 PST 2026
I took out containerField="collider"
I don't see how CollisionCollection helps at all yet. I've tried various
permutations. I guess it lets other nodes know what's going on
parameterwise. But If it's a child of RigidBodyCollection, should it be a
parent of the RigidBodyCollection's children?
John
On Tue, Feb 24, 2026 at 7:47 AM Holger Seelig <holger.seelig at yahoo.de>
wrote:
> 1. There is a CollisionCollection within a Transform but
> CollisionCollection has containerField `collider`, thus it will not appear
> in the Transform.
>
> 2. There is a RigidBodyCollection within the CollisionCollection, but has
> nothing to do there, it should be a child of a Transform or Group or so and
> the CollisionCollection should be child of the RigidBodyCollection.
>
> That’s what I can say so far.
>
> Best regards,
> Holger
>
> —
> Holger Seelig
> holger.seelig at yahoo.de
>
>
> Am 24.02.2026 um 14:25 schrieb John Carlson via X3D-Ecosystem <
> x3d-ecosystem at web3d.org>:
>
> I'm trying to prevent the poncho/chainmail from sliding down the body.
>
> I got as far as differential equations, springs and stuff. I know a lot
> more about light than rigid body stuff. I know basic stuff like gravity
> constants.
>
> I could try to get AI to help me.
>
> I haven't checked the syntax of this file.
>
> I recommend Sunrize.
>
> Would smaller and more spheres help?
>
> John
> <hanim_rigidbody_chainmail.zip>--
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>
>
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