[X3D-Ecosystem] Blender XML read/write, codename Blixemel

John Carlson yottzumm at gmail.com
Sat Jan 31 15:44:20 PST 2026


Note that I’ve been accepting changes to handle FBX/glTF armatures, and
they might not apply to other armatures.  If someone wants me to use a
different type of imported armature, please provide a .blend test case.   I
imagine that there will be a USDSkel and MPFB2 plugin eventually, depending
on how Blender upgrades go.  Apparently, my version of MPFB2 didn’t work
with Blender 5.0.   Note that I’m strictly working with .blend native files.

I am mildly optimistic that we can use my exporter as a PBR sample export
for X3D.

I hope to report progress on Feb 13th

On Sat, Jan 31, 2026 at 6:54 AM John Carlson <yottzumm at gmail.com> wrote:

> Can see and animate bones in wrong position, but bones aren't directly
> tied to meshes, apparently.
>
> WARNING: Parent 'Object_7' not found for Bike
> WARNING: Parent 'Object_7' not found for FlapLeft
> WARNING: Parent 'Object_7' not found for FlapRight
> WARNING: Parent 'Object_7' not found for SwitchLeft
> WARNING: Parent 'Object_7' not found for SwitchRight
> WARNING: Parent 'Object_7' not found for VentMain
> WARNING: Parent 'Object_7' not found for VentSub
> WARNING: Parent 'Object_7' not found for WingLeft
> WARNING: Parent 'Object_7' not found for WingMain
> WARNING: Parent 'Object_7' not found for WingRight
>
> Object_7 is the armature Object in the original scene.
> [image: image.png]
>
>  Screenshot 2026-01-31 065141.png
> <https://drive.google.com/open?id=1kibGb399N4TcJoD4YiBL3k1zbwGb2YaU>
>
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