[X3D-Ecosystem] Blender XML read/write, codename Blixemel
John Carlson
yottzumm at gmail.com
Sat Jan 31 16:24:27 PST 2026
Correction, Tuesday, Feb 10th at 8am CST, unless someone tells me otherwise.
On Sat, Jan 31, 2026 at 5:44 PM John Carlson <yottzumm at gmail.com> wrote:
> Note that I’ve been accepting changes to handle FBX/glTF armatures, and
> they might not apply to other armatures. If someone wants me to use a
> different type of imported armature, please provide a .blend test case. I
> imagine that there will be a USDSkel and MPFB2 plugin eventually, depending
> on how Blender upgrades go. Apparently, my version of MPFB2 didn’t work
> with Blender 5.0. Note that I’m strictly working with .blend native files.
>
> I am mildly optimistic that we can use my exporter as a PBR sample export
> for X3D.
>
> I hope to report progress on Feb 13th.
>
> On Sat, Jan 31, 2026 at 6:54 AM John Carlson <yottzumm at gmail.com> wrote:
>
>> Can see and animate bones in wrong position, but bones aren't directly
>> tied to meshes, apparently.
>>
>> WARNING: Parent 'Object_7' not found for Bike
>> WARNING: Parent 'Object_7' not found for FlapLeft
>> WARNING: Parent 'Object_7' not found for FlapRight
>> WARNING: Parent 'Object_7' not found for SwitchLeft
>> WARNING: Parent 'Object_7' not found for SwitchRight
>> WARNING: Parent 'Object_7' not found for VentMain
>> WARNING: Parent 'Object_7' not found for VentSub
>> WARNING: Parent 'Object_7' not found for WingLeft
>> WARNING: Parent 'Object_7' not found for WingMain
>> WARNING: Parent 'Object_7' not found for WingRight
>>
>> Object_7 is the armature Object in the original scene.
>> [image: image.png]
>>
>> Screenshot 2026-01-31 065141.png
>> <https://drive.google.com/open?id=1kibGb399N4TcJoD4YiBL3k1zbwGb2YaU>
>>
>
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