[X3D-Public] google's V8 Javascript engine (was: O3D - Google's 3D JavaScript API)

Paul Aslin fabricatorgeneral at yahoo.com
Thu Apr 23 01:45:19 PDT 2009

I just looked up an article on google's V8 javascript engine.

The important part is this:
"It increases performance by compiling JavaScript to native machine code before running it, rather than to a bytecode or interpreting it and by employing optimization techniques like inline caching. Thus, JavaScript applications will run at the speed of a compiled binary." *

Its an open source project, so no reason opensource why it can't be used with like licensed x3d plugins (at least the c++ based ones).

Should the web3d consortium consider making a project for a version of V8 ecmascript to add the changes need to support x3d scripting ?

* quote from wikipedia.org

--- On Thu, 4/23/09, John Carlson <john.carlson3 at sbcglobal.net> wrote:

> From: John Carlson <john.carlson3 at sbcglobal.net>
> Subject: Re: [X3D-Public] O3D - Google's 3D JavaScript API
> To: "X3D Graphics public mailing list" <x3d-public at web3d.org>
> Date: Thursday, April 23, 2009, 12:56 PM
> I think that Google is trying to
> spread its JavaScript V8 engine into everyone's
> browser.  Perhaps X3D vendors should pay attention and
> get a faster JavaScript implementation, to compete.  I
> think that Google has interest in getting a fast Google
> Earth and Sketchup into all browsers.  If there's
> something  lacking in VRML/X3D such that they can't
> support Google Earth and Sketchup in the browsers, then
> these items should be addressed with Google.
> John
> On Apr 22, 2009, at 5:15 PM, Doug wrote:


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