[X3D-Public] QuadSet
Don Brutzman
brutzman at nps.navy.mil
Thu Jun 11 01:00:41 PDT 2009
Tom Sparks wrote:
> [...]
> another halted project, :(
> until I can get QuadSet/IndexQuadSet working to do a box
> (no I cant use the box primitive),
> I cant go on to the next step of GeoLODing and/or cube to sphere mapping
> (http://farm1.static.flickr.com/18/24012831_0f071f41bc_o.gif)
why not simply use IndexedFaceSet to create your quad(s)?
there are also the various Triangle Set nodes in the Rendering component
http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/rendering.html
Chapter 13 - Geometry Triangles Quadrilaterals
http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter13-GeometryTrianglesQuadrilaterals/
http://x3dgraphics.com/slidesets/X3dForWebAuthors/Chapter13-GeometryTrianglesQuadrilaterals.pdf
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270 MOVES Institute, Monterey CA 93943-5000 USA work +1.831.656.2149
X3D, virtual worlds, underwater robots, XMSF http://web.nps.navy.mil/~brutzman
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