[X3D-Public] Everybody's Business - How Apple Has Rethought a Gospel of the Web - NYTimes.com
Tony Parisi
tparisi at gmail.com
Fri Apr 23 07:52:12 PDT 2010
totally
On Fri, Apr 23, 2010 at 12:29 AM, Dave A <dave at realmofconcepts.com> wrote:
> Not to mention Unity. Well, ok, I mentioned Unity.
> If they don't resolve that, Apple should take down every billboard and
> recall every ad that features Unity content. Which is all of 'em.
>
> Dave A
>
>
> Len Bullard wrote:
>
> For such a lousy inefficient yadda yadda, Flash has more authors for it than
> almost anything one counters with such as SVG or X3D. Apple is stepping on
> a lot of toes there.
>
> len
>
>
> -----Original Message-----
> From: x3d-public-bounces at web3d.org [mailto:x3d-public-bounces at web3d.org <x3d-public-bounces at web3d.org>] On
> Behalf Of Braden McDaniel
> Sent: Thursday, April 22, 2010 8:44 PM
> To: x3d-public at web3d.org
> Subject: Re: [X3D-Public] Everybody's Business - How Apple Has Rethought a
> Gospel of the Web - NYTimes.com
>
> On Thu, 2010-04-22 at 10:35 -0500, cbullard at hiwaay.net wrote:
>
>
> The market argument that controlling more of the backend creates a
> logistically sounder system for the consumer is hard to refute by
> numbers. Logistics curve, number of managed changes and consumables
> says that for the most bug-free consistent experience, the Apple
> method is sound.
>
> It may not be true. Closed systems are typically non-resilient
> diverse environments. How this will work out feature for feature in
> fielding useful systems to the web is obvious: more closed gardens
> with noise at the interfaces. On the other hand, telling Adobe to go
> screw themselves given the number of professional Flash authors (a
> non-trivial skill set) is hubris and they will pay dearly for that.
>
>
> Will they? The iPhone has been without Flash support for some time now.
> How dearly would you say they've paid so far?
>
>
>
> No Joe, HTML5 is not enough. HTML5 plainly has become Apple and
> Google's to play with and Microsoft's to cope with.
>
>
> That's very much an issue of what parties have taken leadership roles by
> devoting resources to the problem. Microsoft *could* have been a leader
> in this effort, had they opted to do so.
>
> Really, countering Flash is something Microsoft has bungled badly. They
> could have embraced SVG some years ago and helped evolve it to the point
> that it would be a reasonable Flash alternative. There's a contingent
> of Web developers eager for these sorts of technologies.
>
> Instead, Microsoft delivered Flash Redux and called it Silverlight:
> technology practically guaranteed to be embraced by anyone already in
> the Microsoft camp, and yawned at by everyone else.
>
> So now I hear that Microsoft is finally embracing SVG. Maybe they
> finally Get It. We'll see.
>
>
>
> Trying to smooth
> over Apple's strategy to dominate all of the backend processes and
> applications that enable third-party applications to be vended to
> Apple hardware consumers is a straight forward monopolistic and
> predatory move on the developer ecosystems at every level from code
> head to contentDiva. This isn't simple an X3D problem.
>
>
> It certainly is. The biggest problem in countering this offensive:
> Apple is exactly right in asserting that Flash is a resource hog and a
> frequent culprit in browser crashes. Flash is viewed by many (with
> informed opinions) as bad software whose few virtues could be replaced
> with more efficient solutions. If Apple doesn't back down, it's because
> the only stick we have to beat them with is a dry, rotten twig.
>
>
>
>
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>
--
Tony Parisi tparisi at gmail.com
CTO at Large 415.902.8002
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