[X3D-Public] multiuser mode (newbie question)
Chris Thorne
dragonmagi at gmail.com
Tue May 4 22:10:50 PDT 2010
On 5 May 2010 11:54, John Carlson <john.carlson3 at sbcglobal.net> wrote:
> Is Chris focusing on JSON, or something else?
>
I dont think so, not rally sure,
chris
>
> John
> On May 4, 2010, at 7:40 PM, Len Bullard wrote:
>
>
> >Interestingly, Chris Marrin is proposing a declarative layer for webGL,
> without which it would remain a programmers tool.
>
>
> Yet another. From Chris, it will be good. Still, too many serviceable
> tools and content get obsoleted when they have one of these parties.
>
>
> Ultimately content domains like biological domains cohere in the face of
> novelty through practice, memory and feedback. A framework of response
> domains maps the services to the organizations that perform them in response
> to the panarchies that authorize them in response to the event/incident
> type. That is the key to resilience.
>
> hmm - you lost me :P
>
> The challenge of seeing how many trendy thoughts can be backed into three
> sentences. J
>
> If X3D is to be a training practice platform for emergency management
> systems, the costs of model integration at the scene graph has to come
> down. All the various approaches to network sensors, and other plugs to
> scene graphs need to become an order of magnitude easier to assemble.
> Traditionally, systems like this have been dispatch-centric. That’s one way
> to do it, but it isn’t the most resilient way to do it. Cross-boundary
> communications aren’t dispatch messages. They are status messages mainly
> related to resource allocation. It’s better to have an all-purpose but
> domain and role oriented communications client that takes acts as the
> collaboration platform.
>
> All of that can be done in basic forms systems but these do not accomplish
> the goal of creating identity cross-boundary and games/worlds etc., are very
> good at that.
>
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