[X3D-Public] multiuser mode (newbie question)

Chris Thorne dragonmagi at gmail.com
Tue May 4 22:10:50 PDT 2010

On 5 May 2010 11:54, John Carlson <john.carlson3 at sbcglobal.net> wrote:

> Is Chris focusing on JSON, or something else?
I dont think so, not rally sure,


> John
> On May 4, 2010, at 7:40 PM, Len Bullard wrote:
> >Interestingly, Chris Marrin is proposing a declarative layer for webGL,
> without which it would remain a programmers tool.
> Yet another.  From Chris, it will be good.  Still, too many serviceable
> tools and content get obsoleted when they have one of these parties.
> Ultimately content domains like biological domains cohere in the face of
> novelty through practice, memory and feedback.   A framework of response
> domains maps the services to the organizations that perform them in response
> to the panarchies that authorize them in response to the event/incident
> type.  That is the key to resilience.
> hmm - you lost me :P
> The challenge of seeing how many trendy thoughts can be backed into three
> sentences. J
> If X3D is to be a training practice platform for emergency management
> systems, the costs of model integration at the scene graph has to come
> down.   All the various approaches to network sensors, and other plugs to
> scene graphs need to become an order of magnitude easier to assemble.
> Traditionally, systems like this have been dispatch-centric.  That’s one way
> to do it, but it isn’t the most resilient way to do it.  Cross-boundary
> communications aren’t dispatch messages.  They are status messages mainly
> related to resource allocation.  It’s better to have an all-purpose but
> domain and role oriented communications client that takes acts as the
> collaboration platform.
> All of that can be done in basic forms systems but these do not accomplish
> the goal of creating identity cross-boundary and games/worlds etc., are very
> good at that.
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