[X3D-Public] multiuser mode (newbie question)

Len Bullard cbullard at hiwaay.net
Wed May 5 05:34:11 PDT 2010

When Chris M.  invited folks from this list to participate, I joined the
list and asked questions.   The resistance was significant and questions
aren't really answered.


I don't have the same level of hope for WebGL.  In and of itself, it's fine
but politically, it is another set of vendors playing games under the aegis
of so-called open standards.   From where I sit, bigCos are still working to
grab control and I suppose that is Web 3.0: The Closed Architecture.


John:  Yes, but the identity I was referring to is organizational, the
perception of being in a community.   For some very large organizations,
this is a problem.




-----Original Message-----
From: Chris Thorne [mailto:dragonmagi at gmail.com] 
Sent: Wednesday, May 05, 2010 12:11 AM
To: John Carlson
Cc: Len Bullard; X3D Graphics public mailing list
Subject: Re: [X3D-Public] multiuser mode (newbie question)



On 5 May 2010 11:54, John Carlson <john.carlson3 at sbcglobal.net> wrote:

Is Chris focusing on JSON, or something else?

I dont think so, not rally sure,




On May 4, 2010, at 7:40 PM, Len Bullard wrote:



>Interestingly, Chris Marrin is proposing a declarative layer for webGL,
without which it would remain a programmers tool. 


Yet another.  From Chris, it will be good.  Still, too many serviceable
tools and content get obsoleted when they have one of these parties.


Ultimately content domains like biological domains cohere in the face of
novelty through practice, memory and feedback.   A framework of response
domains maps the services to the organizations that perform them in response
to the panarchies that authorize them in response to the event/incident
type.  That is the key to resilience.

hmm - you lost me :P

The challenge of seeing how many trendy thoughts can be backed into three
sentences. :-)

If X3D is to be a training practice platform for emergency management
systems, the costs of model integration at the scene graph has to come down.
All the various approaches to network sensors, and other plugs to scene
graphs need to become an order of magnitude easier to assemble.
Traditionally, systems like this have been dispatch-centric.  That's one way
to do it, but it isn't the most resilient way to do it.  Cross-boundary
communications aren't dispatch messages.  They are status messages mainly
related to resource allocation.  It's better to have an all-purpose but
domain and role oriented communications client that takes acts as the
collaboration platform.

All of that can be done in basic forms systems but these do not accomplish
the goal of creating identity cross-boundary and games/worlds etc., are very
good at that.


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