[X3D-Public] Announcement: view3dscene 3.8.0
Michalis Kamburelis
michalis.kambi at gmail.com
Fri Jan 7 13:14:43 PST 2011
Don Brutzman wrote:
> Please confirm that the description of your work is correct at
> http://www.web3d.org/x3d/content/examples/X3dResources.html#Applications
Yes.
> Do you also want your examples listed on the X3D Resources page?
> http://vrmlengine.sourceforge.net/kambi_vrml_test_suite.php
Yes, if you think they are useful :)
>
> Am also hoping to learn if you or your company is a Web3D Consortium
> member...
No. I know monetary costs are low, but still --- I'm just a single
open-source developer here, on Ph.D. studies, hacking code since a
couple of years, not backed by any company :) So I preferred to stay as
non-member, and instead whine enough to make you guys more open to
non-member comments :)
That said, I'm considering becoming a member, and I'll probably make up
my mind sometime this year. Thanks.
>
> - Would be happy to have another column on our Player Support for X3D
> wiki page. You could enter this, or I can enter your responses
> if the wiki prose is too involved. Online at
> http://www.web3d.org/x3d/wiki/index.php/Player_support_for_X3D_components
I have no problem with mediawiki syntax :), and my support chart is
already here on
http://vrmlengine.sourceforge.net/vrml_implementation_status.php . But,
as I said above, I'm not a member. Should I create an account on the
wiki anyway and add view3dscene column?
>
> - Would also be happy to add this work to the X3D Showcase DVD
> http://www.web3d.org/x3d/content/examples/X3dResources.html#Showcase
Be my guest :) It's open-source, so you don't even have to ask me for
permission (as long as there's a link to webpage with sourcecode
anywhere) :) If there's any way I can help with it, please write.
>
> - is it time for a Case Study announcement about your update?
Probably not now, as I don't develop a new game using my engine
currently. I plan to make a new game, starting work in March and having
working demo at the beginning of vacation this year, then I would be
grateful for Case Study announcement :)
Unless you think a mere view3dscene 3.8.0 release deserves an
announcement in Case Study, in which case you're welcome to do it.
You can freely use my wording e.g. from news on
http://vrmlengine.sourceforge.net/
>
> Looking ahead: given the important lessons learned your group is
> experiencing, please do be sure to make comments or suggestions
> about the X3D specification. We're keen to hear what you think.
> Perhaps you would even like to brief us during one of the X3D
> Working Group teleconferences every other wednesday.
I submitted a couple of comments (about NURBS and other stuff) through
the spec feedback form. (No answer, it would be nice if I would get a
confirmation that these are fixed in next X3D spec). I would most like
to help with multi-texturing spec, that is quite important to me and has
many issues IMHO, see e.g.
http://www.web3d.org/message_boards/viewtopic.php?f=1&t=2213 .
If I can join the discussion as a non-member, or make contribution in
any other way, please write.
> Again congratulations, good luck with your continued progress.
>
Thank you!
Michalis
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