[X3D-Public] Rigid Body Physics

Joe D Williams joedwil at earthlink.net
Mon Jul 18 20:00:32 PDT 2011

Missing these interfaces in a typical X3D Browser is the major reason 
for not taking the vital and very interesting next step in 
implementing and specifying the next generation H-Anim Humanoid 
character. I think all the spec-aligned producers have seen the spec 
in progress and some examples have been shown, so what is the problem 
getting the nodes out there and working everywhere?

Maybe just fix the typo in clause 37 Concepts Overview p2 s1
ordinarily different equations
ordinary differential equations (ODE)

and like magic everything will run.
I cannot believe I never saw this apparent typo until now ...

Thank You for the test results and I sure hope you get positive 
Best Regards,

----- Original Message ----- 
From: "Kristian Sons" <kristian.sons at dfki.de>
To: <x3d-public at web3d.org>
Sent: Sunday, July 17, 2011 8:30 AM
Subject: [X3D-Public] Rigid Body Physics

> Hi,
> I tried the Rigid Body Examples from the web3d.org web page:
> http://www.web3d.org/x3d/content/examples/Basic/RigidBodyPhysics/
> Even the simplest example (Ball Bounce) doesn't work in any X3D 
> browser I tested:
> InstantReality:
> FATAL Avalon Could not create CollidableShape node in 
> NodeType::createNode()FATAL Avalon node type Group doesn't have 
> _any_ field with the type Shape
> BSContact:
> Unknown node class 'CollidableShape'
> Xj3D:
> System.out: Error: System.out: An error was caught in user code 
> during the processing of the updateSceneGraph() method.
> System.out: Contained message:
> System.out: null
> System.out: java.lang.NullPointerException
> ...
> Is there an X3D browser that support the Rigid Body Physics 
> component?
> Thanks for help,
>   Kristian
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> X3D-Public at web3d.org
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