[X3D-Public] UI Standards. WAS: When will see Kinect + X3D input? Soon? Here's Kinect + World of Warcraft
Christoph Valentin
christoph.valentin at gmx.at
Sat Nov 19 04:21:57 PST 2011
Hi Lauren
Completely agree.
I should have better matched the "Network Sensor" with the "socket
interface". Both have nothing to do with the actually used network and
transport protocols.
Regarding the MU Server topic, I'd historically match MU Servers with the
different Networks (Ethernet, Token Ring, .......), where the network
sensor + protocol tbd. would historically match to socket interface +
TCP/IP.
However, I'm no prophet, so future will show, if this comparison will have
been valid :-)
Thanks
Christoph
>
> -------- Original-Nachricht --------
> Datum: Sat, 19 Nov 2011 05:55:34 -0500
> Von: "x3d-public" <x3d-public at 3dnpvei.com>
> An: "'Christoph Valentin'" <christoph.valentin at gmx.at>,
> x3d-public at web3d.org
> Betreff: RE: UI Standards. WAS: [X3D-Public] When will see Kinect + X3D
> input? Soon? Here's Kinect + World of Warcraft
>
> Christoph,
>
> You were asking "how far?". And, IOW, my answer was 'that-is-how-far for
> MU UI standards, but why'. I wanted to help explore what it is you had in
> mind because I found it intriguing.
>
> >...if the pilot avatar has some properties that mandate to "run" the
> pilot avatar in a given instance.
>
> I did not mean to completely hijack this thread but, isn't that exactly
> was MU servers are for? If the avatar is in a different instance then
> that avatar is no longer pilot, right? You are talking about a MU
> client-server relationship and that is just what they (the MU servers)
> help do. Or do I not understand your point correctly?
>
> Likewise, tcp/ip can, like other protocols, be used in the context of a
> network sensor implementation, or any MU network for that matter (Network
> Sensor is only a name for a set of agreed-upon implementation parameters
> and methods. Just another link in the network chain. In and by itself
> doesn't really do anything. But I digress).
>
> Cheers,
> Lauren
> 3dnpvei.com
>
>
> From: Christoph Valentin [mailto:christoph.valentin at gmx.at]
> Sent: Saturday, November 19, 2011 2:08 AM
> To: x3d-public at 3dnpvei.com
> Cc: x3d-public at web3d.org
> Subject: Re: UI Standards. WAS: [X3D-Public] When will see Kinect + X3D
> input? Soon? Here's Kinect + World of Warcraft
>
> Hello Lauren
>
> Thanks for your answers.
>
> ad "Interesting questions. What do you have in mind?":
> In his original answer, Dave wrote: "you would need it running a
> server,
> which may be localhost". I'm just thinking the next step: What, if is
> NOT localhost?
> Could have impacts on performance. And what, if the pilot avatar has
> some
> properties that mandate to "run" the pilot avatar in a given instance?
>
> 2- X3D is the best example that standardization needs not necessarily
> preclude innovation,
> as long as the standard is flexible and extensible enough.
> However, it's always an art of timing (doing it not too early and
> not too late).
>
> 3 - regarding DIS, I'd like to be "blind on that eye" :-)
> You know, I'm comparing the network sensor with TCP/IP (regarding
> its
> historical relevance)
>
> All the best
> Christoph
>
>
> -------- Original-Nachricht --------
> Datum: Fri, 18 Nov 2011 19:40:29 -0500
> Von: "x3d-public" <x3d-public at 3dnpvei.com>
> An: "'Christoph Valentin'" <christoph.valentin at gmx.at>,
> x3d-public at web3d.org
> Betreff: UI Standards. WAS: [X3D-Public] When will see Kinect + X3D
> input? Soon? Here's Kinect + World of Warcraft
>
> Hello Christoph,
>
> Interesting questions. What do you have in mind? Let me try to answer.
>
> 1- Perhaps in a third party view, but then the second browser instance
> would be controlling the pilot (if there is/was such an impmentation). So
> what's the difference? I am not sure what you are asking exactly.
>
> 2- Good question perhaps. But do we really want avatar user-interface
> standardization? If you look at the game industry for example,
> innovations is a driving factor. Wouldn't standardization impede
> innovation in that regard?
>
> 3- I think you may want to look into Distributed Interactive Simulation
> (DIS) and even Living Worlds for an historical perspective if you haven't
> (but I suspect you have). There have been some implementation efforts of
> these and other proposals, but MU user-interface standards??? I would
> refer back to question #2.
>
> 4- You can download Avatar Studio 2 and patch files at officetowers.com
> (click My Avatar).
>
> Cheers,
> Lauren
> 3dnpvei.com
>
>
> From: x3d-public-bounces at web3d.org [mailto:x3d-public-bounces at web3d.org]
> On Behalf Of Christoph Valentin
> Sent: Friday, November 18, 2011 12:47 PM
> To: Sven-Erik Tiberg; x3d-public at web3d.org
> Subject: Re: [X3D-Public] When will see Kinect + X3D input? Soon? Here's
> Kinect + World of Warcraft
>
> Hi
>
> Some additional questions/thoughts............
>
> Opinion: The following sentence is true for any Web3D browser and any
> multiuser system:
> In any X3D/VRML multiuser session with M users and N instances of a
> Web3D browser, each (pilot) user controls one pilot avatar and N-1
> follower avatars.
>
> Question#1: Can we think of situations, where the pilot avatar and the
> user do
> not share the same instance of the Web3D Browser, but use different
> instances?
>
> Question#2: How far is the interface between user and his pilot avatar
> standardized? Do exist de facto standards?
>
> Question#3: How far is the interface between pilot avatar and his
> followers
> standardized? Do exist de facto standards?
>
> Question#4: Could anybody recommend authoring tools for X3D/VRML avatars?
> (pricing according to hobby use cases, it should be flexible and
> extensible, fitting to any Web3D browser, best would be open source)
>
> Thanks for your help........
>
> Christoph
>
> -------- Original-Nachricht --------
> Datum: Fri, 18 Nov 2011 16:03:17 +0000
> Von: Sven-Erik Tiberg <Sven-Erik.Tiberg at ltu.se>
> An: Yvonne Jung <yjung at igd.fhg.de>
> CC: X3D Graphics public mailing list <x3d-public at web3d.org>
> Betreff: Re: [X3D-Public] When will see Kinect + X3D input? Soon? Here's
> Kinect + World of Warcraft
> Hi
>
> Open up new possibilities combining kinetik with instant reality AR!
> David: you writes about a server can it be a server demon in the same
> computer that are running Kinetik / OpenNI and a X3D browser or
> application?
> /Sven-Erik
>
> Skickat från min iPhone
>
> 17 nov 2011 kl. 20:59 skrev "Yvonne Jung" <yjung at igd.fhg.de>:
>
> Hi,
>
> Kinect can be used together with Instant Reality:
> http://doc.instantreality.org/tutorial/using-openni-devices/
>
> Regards
> Yvonne
>
> Am 17.11.2011 um 19:23 schrieb Dave A <dave at realmofconcepts.com>:
>
> I think you would need it running a server, which may be localhost, and
> talk to that via Ajax or network sensor. Of course if a browser can be
> extended via DLL, that browser could talk directly to the Kinect, but if
> you want it multi-platform, local server is the most generic.
> OpenNI includes hand tracking. Not sure where they are with finger
> tracking yet.
> OpenCV and OpenNI have been used together for extra tracking goodness.
>
> Dave A
>
> On 11/17/2011 1:50 AM, Sven-Erik Tiberg wrote:
> The newly relesed Kinect SDK http://kinectforwindows.org/ seems
> interesting, but how to connect it to a X3D sceen.
> Maybee trough some NetworkSensorNode using some protocol and JScript
> using libs from http://strophe.im/, or a C++ based X3Dbrowser but then
> it's limited to that browser.
> This will give body gesture control, could it be possible to add OpenCV
> based code to add hand/finger control.
> And can we use "brain position feedback control" to on the fly calibrate
> positions and will it introduse brain fatigue.
>
> Just some thoughts.
>
> /Sven-Erik
>
> ________________________________________
> From: x3d-public-bounces at web3d.org [x3d-public-bounces at web3d.org] on
> behalf of Damon H [web3dstudent at gmail.com]
> Sent: Wednesday, December 29, 2010 11:28 PM
> To: John Carlson
> Cc: X3D Graphics public mailing list
> Subject: Re: [X3D-Public] When will see Kinect + X3D input? Soon? Here's
> Kinect + World of Warcraft
> This is a step in the right direction.
> Microsoft XBox 360 Kinect preview for X3D applications
> http://www.youtube.com/watch?v=pNxoPKj5tVs
>
>
> On Wed, Dec 29, 2010 at 2:22 PM, John Carlson
> <john.carlson3 at sbcglobal.net> wrote:
> http://www.youtube.com/watch?v=62wj8eJ0FHw
>
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