[X3D-Public] Call For Papers - Computer Graphics for Simulation Track at the Summer Computer Simulation Conference
John Richardson
john.richardson at jpmis.mil
Wed Jan 4 10:46:43 PST 2012
Call for papers,
The Computer Graphics for Simulation Track at the Summer Computer Simulation
Conference [SCSC'12] is soliciting high quality papers for Presentation at
the
2011 Summer Simulation Multiconference.
2011 Summer Simulation Multiconference (SummerSim'12)
July 8 - 11, 2012
Architecture Complex, Genoa University, Italy
Please note that this is a particular announcement for an interdiciplinary
paper track [CG - Simulation]. However, SummerSim '12 is a simulation
multiconference with many tracks and topic areas of interest in all aspects
of
simulation. See the links below for more information on submitting to other
topic areas of SummerSim.
Note that Web3D is one of the main topic areas.
SCS's 2012 Summer Simulation Multiconference is a part of the 2012
International Simulation Multi-conference (ISMC'12). This International
Multiconference will include invited speakers, quality refereed papers,
timely
topical workshops, joint plenary sessions, consolidated registration, and
access for registrants to all Multi-conference activities hosted at the
World
Forum, The Hague, Netherlands. The program consists of the following:
* 2012 Summer Simulation Multiconference (SummerSim'12)
o International Symposium on Performance Evaluation of Computer &
Telecommunication Systems (SPECTS'12)
o Summer Computer Simulation Conference (SCSC'12)
o Grand Challenges in Modeling & Simulation (GCMS'12)
o Posters Track
Key Dates
Paper Submissions February 1, 2012
Notification of Acceptance March 15, 2012
Final Submission April 16, 2012
General Conference Site [Conference information / Author's Guidelines /
Publication Details]
http://www.scs.org , http://www.m-s-net.org/conf/summersim2012/ ,
http://www.msc-les.org/conf/scsc2012/index.htm.
TRACK SYNOPSIS
Simulations can consist of focused physical simulations to complex
interconnected systems. Simulations can be used to produce numbers. Some
simulations can produce theories of human behaviors. Other simulations test
security while others investigate industrial control. In some cases the
result
is just a number or statistic. In many cases, the result is anthropomorphic.
Many simulations use graphics to present the results. Many simulations use
virtual objects to represent the input to simulations. In many cases, the
simulation must be visualized to reveal useful patterns in processes and
models.
This workshop/paper track is designed to elicit papers that present novel
results in simulation visualization. The workshop/paper track focuses on
several topic areas. The General Computer Graphics topic area is designed to
solicit papers that apply state of the art graphics techniques to
visualizing
simulation results and simulation virtual environments. The Web3D / WebGL /
HTML5 topic area is designed to extract from the research community, state
of
the art techniques for visualizing distributed simulations. Many physically
based simulations require solutions of complex systems of equations that
must
have efficient computational grids to produce realistic results with minimal
computer resources. The 3-D modeling and animation systems topic is an
application topic that asks how mature and existing modeling and animation
systems can be integrated into the task of visualizing simulations. The art
and esthetics topic invites researchers to present their work on pure art
applied to simulation visualization.
Many of the topic areas involve advanced computer graphics techniques and in
some cases, art of high caliber. Authors are encouraged to attach
supplementary high-resolution renderings to their submissions for
presentation
in an exhibition at the conference [Fame and Glory is the reward]. WebGL
and
HTML5 is a new hot topic in Computer Graphics heavily promoted at SIGGRAPH
2010 and SIGGRAPH 2011.
Technical papers are solicited, but not limited to the following topics:
General Computer Graphics
. DEVS, simulation methodologies and Computer Graphics
. Rendering strategies and algorithms for architecture
. Visualizing deformation of mechanical and civil engineering
structures
resulting from simulations
. Modeling and animation of machinery simulations
. Modeling and animation support for Industrial Processes
. Solid modeling for simulation
. Visualizing gas, explosion and fluid simulation
. Volume visualization for simulation (medical, structural,
geological,
fluids, gases)
. Visualizing terrain effects on simulations (fluid,
telecommunications,
transport, security, military)
. Transportation visualization (structures, flight, vehicles, subways,
tunnels, construction, security, military)
. Level of detail strategies for simulation visualization
. Massive virtual environments
. Visualization of mathematical objects
. Visualization of chemical and biological Objects
. Visualization of astronomical simulations
. Time and memory complexity of scientific visualizations
. Visualizing and graphing simulation data
. Verifying Accuracy of visualizations against simulation results
. Interaction techniques and haptic devices for simulation
. Visualizing damage to military and civilian transport
. Realistic lighting for simulation
Web3D / WebGL / HTML5 for Simulation
. VRML/X3D for simulation
. WebGL technology and WebGL for Distributed Simulations
. COLLADA / OSG / KML / Game simulations / DEVS and CG / Coupled DEVS
and CG
. Scenegraphs and strategies for simulation visualization optimization
. Collaborative medical simulation
. Data acquisition for simulation
. Distributed military simulation visualization
. Interoperability between military and civilian file formats
. NVIDIA CUDA, OpenCL [Open Compute Language for CPU/GPU Scheduling]
Computational Grids for Simulation
. 2-D and 3-D irregular grids for simulation
. Adaptive grids for simulation
. Parallel algorithms for computational grids
. Grids for very large virtual environments
3-D Modeling and Animation Systems use in Simulation [including DEVS]
. 2-D and 3-D commercial modeling and animation
. 2-D and 3-D open source modeling and animation
. Use of video to visualize simulation
. Video input to simulations
. 2-D drawing and sketching for use in simulation
. Use of commercial and open source export formats in simulation
Art and Esthetics in Simulation
. Art and design strategies for simulated objects
. Color
. Creating realistic textures for simulation visualization
. Art in constructing virtual environments
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