[X3D-Public] Call For Papers - Computer Graphics for Simulation Track at the Summer Computer Simulation Conference

John Richardson john.richardson at jpmis.mil
Wed Jan 4 10:46:43 PST 2012

Call for papers,


The Computer Graphics for Simulation Track at the Summer Computer Simulation

Conference [SCSC'12] is soliciting high quality papers for Presentation at


2011 Summer Simulation Multiconference.

            2011 Summer Simulation Multiconference (SummerSim'12)

                           July 8 - 11, 2012

            Architecture Complex, Genoa University, Italy


Please note that this is a particular announcement for an interdiciplinary 

paper track [CG - Simulation]. However, SummerSim '12 is a simulation 

multiconference with many tracks and topic areas of interest in all aspects


simulation. See the links below for more information on submitting to other 

topic areas of SummerSim.


Note that Web3D is one of the main topic areas.


SCS's 2012 Summer Simulation Multiconference is a part of the 2012

International Simulation Multi-conference (ISMC'12). This International

Multiconference will include invited speakers, quality refereed papers,


topical workshops, joint plenary sessions, consolidated registration, and

access for registrants to all Multi-conference activities hosted at the


Forum, The Hague, Netherlands. The program consists of the following:


    * 2012 Summer Simulation Multiconference (SummerSim'12)

          o International Symposium on Performance Evaluation of Computer &

Telecommunication Systems (SPECTS'12)

          o Summer Computer Simulation Conference (SCSC'12)

          o Grand Challenges in Modeling & Simulation (GCMS'12)

          o Posters Track



Key Dates

Paper Submissions               February 1, 2012

Notification of Acceptance      March 15, 2012

Final Submission                April 16, 2012


General Conference Site [Conference information / Author's Guidelines /

Publication Details]

http://www.scs.org , http://www.m-s-net.org/conf/summersim2012/ , 




Simulations can consist of focused physical simulations to complex

interconnected systems. Simulations can be used to produce numbers. Some

simulations can produce theories of human behaviors. Other simulations test

security while others investigate industrial control. In some cases the


is just a number or statistic. In many cases, the result is anthropomorphic.

Many simulations use graphics to present the results. Many simulations use

virtual objects to represent the input to simulations. In many cases, the

simulation must be visualized to reveal useful patterns in processes and


This workshop/paper track is designed to elicit papers that present novel

results in simulation visualization. The workshop/paper track focuses on

several topic areas. The General Computer Graphics topic area is designed to

solicit papers that apply state of the art graphics techniques to


simulation results and simulation virtual environments. The Web3D / WebGL /

HTML5 topic area is designed to extract from the research community, state


the art techniques for visualizing distributed simulations. Many physically

based simulations require solutions of complex systems of equations that


have efficient computational grids to produce realistic results with minimal

computer resources. The 3-D modeling and animation systems topic is an

application topic that asks how mature and existing modeling and animation

systems can be integrated into the task of visualizing simulations. The art

and esthetics topic invites researchers to present their work on pure art

applied to simulation visualization.

Many of the topic areas involve advanced computer graphics techniques and in

some cases, art of high caliber. Authors are encouraged to attach

supplementary high-resolution renderings to their submissions for


in an exhibition at the conference [Fame and Glory is the reward].  WebGL


HTML5 is a new hot topic in Computer Graphics heavily promoted at SIGGRAPH

2010 and SIGGRAPH 2011.


Technical papers are solicited, but not limited to the following topics:


General Computer Graphics

.     DEVS, simulation methodologies and Computer Graphics

.     Rendering strategies and algorithms for architecture

.     Visualizing deformation of mechanical and civil engineering


resulting from simulations

.     Modeling and animation of machinery simulations

.     Modeling and animation support for Industrial Processes

.     Solid modeling for simulation

.     Visualizing gas, explosion and fluid simulation

.     Volume visualization for simulation (medical, structural,


fluids, gases)

.     Visualizing terrain effects on simulations (fluid,


transport, security, military)

.     Transportation visualization (structures, flight, vehicles, subways,

tunnels, construction, security, military)

.     Level of detail strategies for simulation visualization

.     Massive virtual environments

.     Visualization of mathematical objects

.     Visualization of chemical and biological Objects

.     Visualization of astronomical simulations

.     Time and memory complexity of scientific visualizations

.     Visualizing and graphing simulation data

.     Verifying Accuracy of visualizations against simulation results

.     Interaction techniques and haptic devices for simulation

.     Visualizing damage to military and civilian transport

.     Realistic lighting for simulation


Web3D / WebGL / HTML5 for Simulation

.     VRML/X3D for simulation

.     WebGL technology and WebGL for Distributed Simulations

.     COLLADA / OSG / KML / Game simulations / DEVS  and CG / Coupled DEVS

and CG

.     Scenegraphs and strategies for simulation visualization optimization

.     Collaborative medical simulation

.     Data acquisition for simulation

.     Distributed military simulation visualization

.     Interoperability between military and civilian file formats

.     NVIDIA CUDA, OpenCL [Open Compute Language for CPU/GPU Scheduling]


Computational Grids for Simulation

.     2-D and 3-D irregular grids for simulation

.     Adaptive grids for simulation

.     Parallel algorithms for computational grids

.     Grids for very large virtual environments


3-D Modeling and Animation Systems use in Simulation [including DEVS]

.     2-D and 3-D commercial modeling and animation

.     2-D and 3-D open source modeling and animation

.     Use of video to visualize simulation

.     Video input to simulations

.     2-D drawing and sketching for use in simulation

.     Use of commercial and open source export formats in simulation


Art and Esthetics in Simulation

.     Art and design strategies for simulated objects

.     Color

.     Creating realistic textures for simulation visualization

.     Art in constructing virtual environments



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