[X3D-Public] convert x3d zu wrl

Don Brutzman brutzman at nps.edu
Sun Jul 22 16:06:25 PDT 2012

Roland, thanks for mentioning the conversion stylesheets at

with relevant stylesheet

On 7/20/2012 6:44 AM, Michalis Kamburelis wrote:
> [...]
> Note that conversion from X3D to VRML inherently means loosing some things. VRML (2.0, and 1.0 even more so) is an older standard, and just cannot express many things that are possible in X3D. I would advise to use modern tools that can work with X3D. Converting your models from X3D to VRML is a little step backward...

Yes.  Note that wherever appropriate, I have tried to provide warnings
embedded in the output .wrl and on the console when such conversions have 
any difficulty due to an X3D feature not being supported in VRML97.
In general however, any scene that fits within the X3D Immersive Profile
will convert successfully to VRML97.

Looking ahead:  there are some windows batch files in there to perform
the conversions, and also Ant build.xml examples in the project.
If anyone wants to contribute one or more stylesheets such as
StylesheetName.command.sh for Mac or StylesheetName.sh for Linux,
to simplify their default execution, then I will be happy to
integrate them into the X3D sourceforge archive resources.

all the best, Don
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman

More information about the X3D-Public mailing list