[X3D-Public] support for .bmp image format

Dave A dave at realmofconcepts.com
Sat Aug 17 18:55:18 PDT 2013

All true. But then, you generally use some bitmap library which already supports most popular formats, so its not like you have to reinvent any wheels.

Michalis Kamburelis <michalis.kambi at gmail.com> wrote:
>Dave A wrote:
>> I don't know if I would recommend it (I might recommend PNG), but I
>> would expect all players to support all such common formats.
>I would not include BMP in the X3D spec, recommending PNG and JPG is 
>much better IMHO --- better formats, better specifications etc.
>And note that *full* support for BMP is not really that common. Things 
>like RLE-compressed BMPs, bottom-up DIB, BI_JPEG / BI_PNG compression 
>inside (see 
>) are not universally supported. These features are also very seldom 
>used, so most people don't notice it.

Sent from my Android phone with K-9 Mail. Please excuse my brevity.
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