[X3D-Public] Support for submeshes?

Dave dave at realmofconcepts.com
Wed Feb 6 09:25:29 PST 2013

I've only been dealing with triangle lists, so I'm not sure how this 
would scale to other types, but what I was thinking was something like:

   InOutMFNode appearances[]
   geometry MultiITS
      InOut MFVec3f coords
      InOut MFNode indices
          where each of these nodes contains the triangle list, first 
index list corresponds to first Appearance and so on

X3D not putting indices in nodes but in attributes
XML is supposed to be order-independent
I'll noodle on it some more
Dave A

On 2/6/2013 8:06 AM, Joe D Williams wrote:
>> Like everything else it should be fairly
> straightforward and somewhat human readable.
> Yes, Please. Most importantly how this works with H-Anim2 deformable 
> skin liveness, which is most needed.
> InOut MFInt32 appearanceCount []
> Thanks,
> Joe
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