[X3D-Public] X3D MultiTexture tests

Cecile Muller newsletter at wildpeaks.fr
Mon May 6 05:48:26 PDT 2013

Hi Michalis,

Great test files :-)
If that can be helpful, here are screenshots when they're rendered in
Contact, Octaga and Instant Player:

See you,

2013/5/6 Michalis Kamburelis <michalis.kambi at gmail.com>

> Hi,
> As promised, I created a number of test files to check X3D multi-texturing
> support in various browsers. You can download them (as zip, or one-by-one,
> or from SVN) from this page:
>   http://castle-engine.**sourceforge.net/x3d_multi_**texturing.php<http://castle-engine.sourceforge.net/x3d_multi_texturing.php>
> There's also a description and reference screenshot for each test. I also
> moved to that page the description of all problems/my proposed solutions
> related to X3D multi-texturing (and also one issue that actually concerns
> single-texturing but is related to multi-texturing, see the bottom).
> Most of these examples are cleaned, extended (and with much more comments)
> tests from view3dscene(Castle Game Engine) demo_models. They were cleaned
> to not use various vie3dscene(Castle Game Engine) specific extensions.
> I will be working on these tests more this week. Primary task is now to
> gather how well other X3D browsers handle them. Right now I simply tested
> them with view3dscene and FreeWRL (the latter doesn't seem to support much
> besides basic multi-texturing; all MultiTexture.mode/source/**function
> values seem ignored).
> I'm sure I will also find more ideas to extend/improve these tests.
> Comments are of course welcome. Especially:
> 1. How other X3D browser implementors feel about the problems and proposed
> solutions on that page. Would you be in favor of applying such
> clarifications to X3D multi-texturing specification (texturing component)?
> Or would you prefer different clarifications?
> 2. How do other browsers behave on these test files.
> Regards,
> Michalis
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