[X3D-Public] Tabletop / Achsen nur drehen

Bederov, Sergey bederov at cortona3d.com
Mon May 13 02:10:00 PDT 2013


Speaking about “rotation modes”, do you mean the SFRotation data format describing how an object’s orientation differs from its original orientation, or do you mean a user interface allowing the user to rotate objects in 3D using the mouse?

                                                      Sergey Bederov

From: X3D-Public [mailto:x3d-public-bounces at web3d.org] On Behalf Of Martin Huwa
Sent: Friday, May 10, 2013 2:38 PM
To: x3d-public; x3dom-users at lists.sourceforge.net; x3dom-developers at lists.sourceforge.net
Subject: Re: [X3D-Public] Tabletop / Achsen nur drehen

but there are some specific rotation modes in x3dom.js but not axis locking?

still got no respone? =(
Gesendet: Samstag, 04. Mai 2013 um 21:52 Uhr
Von: "Michalis Kamburelis" <michalis.kambi at gmail.com>
An: "Martin Huwa" <martin.huwa at gmx.de>
Cc: x3d-public <x3d-public at web3d.org>
Betreff: Re: Aw: Re: [X3D-Public] Tabletop / Achsen nur drehen
Martin Huwa wrote:
> but there are some specific rotation modes in x3dom.js but not axis locking?

(Remember to do "reply all" to reply also to the x3d-public mailing list. :)

X3DOM is something more specific than just X3D. It seems (reading
http://x3dom.org/docs/dev/nodes/index.html ) that indeed X3DOM doesn't
support CylinderSensor. Anyway, you can use Transform node to do
rotations, and I guess it's up to your scripts to keep the particular
rotation axis locked. "Transform.rotation" field is just 4 floating
point values: axis + angle, so just keep the axis constant and you're
good :)

If this doesn't help, I think we may need more information about what
you're trying to do.

I'm also not an expert on X3DOM, so I'll leave others to eventually
clarify CylinderSensor support X3DDOM.

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