[X3D-Public] multi-user VR

Dave A dave at realmofconcepts.com
Wed Sep 18 11:18:31 PDT 2013

Chiming in because we are also working on X3D-based MU VR, and want to 
interoperate with other (no walled gardens!)

There's more than one way to monetize as you know, and I don't see how 
you need to pick just one. Some folks will pay a fee (one time or 
subscription) to avoid ads (in their personal experience or throughout 
their world), while others will accept ads as a way to go 'free'. And 
with VR, the ads don't have to be as obnoxious as 2D popup ads and bugs, 
then can be in-scene assets you see in the real world anyway (billboards 
and other product placement). In fact, as annoying as ads are in the 
real world, they would look just as natural in VR, and can be targeted 
and all that stuff. If your world would otherwiser be devoid of 
real-world ads (a space sim or Middle Earth or something), then splash 
screen intros might suffice. If such infrastructure to be somehow 
donated (government sponsored, or a deep-pocket corporate sponsor), or 
you have 'fund drives' like PBS does, that might help.

Anyway, let's make this. Let's get it done.

Dave A.

On 9/18/2013 10:14 AM, Christoph Valentin wrote:
>> With regard to standards, most people grossly underestimate the effort
>> required to build a 3D MU system
> Agree
>> But these things take time and hard work from many. None of it is going to
>> happen until we all learn to work together into one common and coherent
>> system that will be gradually built up to the "Standards".
> Fully agree
>> To that end, it appears to me that significant investments are going to be
>> necessary to support the logistic and infrastructure of such endeavor, and
>> that advertising should be the driving force of a revenue model, not paid
>> memberships.
> Not agree. Assume, you do not only *use* a scene to meet others virtually,
> but assuming you *create* scenes, *demonstrate* your scenes to your friends
> (be it facebook friends or real friends), meet your friends in your own
> scenes and so on.
> Then you will see the server operator as an infrastructure and you may
> be willing to pay him, but receiving all these ads from an infrastructure
> provider, is quite annoying some times.
> Just my personal opinion: I would rather pay a little instead of being
> bothered by all those annoying ads.
> Best regards
> Christoph
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