[X3D-Public] 2D footprint with holes in X3D
Leonard Daly
web3d at realism.com
Tue Dec 16 07:23:42 PST 2014
Cris,
There is an Open Geospatial Consortium (OGC) working on a definition for
work with cities and buildings called CityGML
(http://www.opengeospatial.org/standards/citygml). The Web3D Consortium
has a liaison relationship with them. They may have worked on a lot of
what you are trying to do. There are other groups within OGC that may
also provide useful information. The Web3D Consortium is sponsoring a
city modeling competition. The details are at
http://www.web3d.org/competition/city-modeling-2015.
X3DOM V1.3 started to include 2D geometry nodes. I do not know their
current state. The current node list is at
http://doc.x3dom.org/author/nodes.html. See
http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter10-Geometry2D/
for examples in X3D of all of the 2D nodes see
http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter10-Geometry2D/.
Leonard Daly
Co-Chair, X3D WG
> Hello again,
>
> The idea is to present an entire city in 2D with X3D, so I can't do a
> manual work with Blender because is not feasible.
> The solution of adding extra sides as Vincent said it can be easier to
> develop but is not easy.
>
> I only need the footprint to visualize. Textures are not going to be
> used for now. 2D geometries are supported in X3DOM? Beucase I have to
> visualize the obtained X3D using X3DOM.
>
> Thanks again!
>
> Best regards
>
> 2014-12-15 16:19 GMT+01:00 Leonard Daly <web3d at realism.com
> <mailto:web3d at realism.com>>:
>
> Cris Lacumba,
>
> There are a lot of ways to construct a polygonal representation of
> a shape. The way you choose depends on what you are going to do
> with the shape, how it needs to be textured, and the tools you
> have available for your development. For IndexedFaceSet all of the
> polygons must be convex (no "L" shaped ones). Most graphic systems
> will convert the IFS to triangles, so if you want detailed
> control, you might want to create your own triangles. This can be
> particularly important if any polygon is a saddle point. Which way
> do you triangulate - top-left to bottom-right or top-right to
> bottom-left.
>
>
> -1 +1
> +-------+
> | |
> | |
> +-------+
> +1 -1
>
>
> You may also wish to look into the 2D shapes (see
> http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter10-Geometry2D/).
>
>
> Vince and Doug have offered two solutions. If neither of these
> works for you, please tell us more how the footprint will be used
> and the tools you have available, other specific solutions can be
> offered.
>
>
> Leonard Daly
>
>
>
>> Hello to all,
>>
>> I'm trying to represent the 2D footprint of a building.However,
>> some of them have patios or holes inside the footprint. (see the
>> attachment)
>> How can I represent that using IndexedFaceSet?
>>
>> Thanks in advance
>>
>> Best regards
>>
>> Cris
>>
>>
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>
>
> --
> *Leonard Daly*
> X3D Co-Chair
> Cloud Consultant
> President, Daly Realism - /Creating the Future/
>
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--
*Leonard Daly*
X3D Co-Chair
Cloud Consultant
President, Daly Realism - /Creating the Future/
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