[x3d-public] BaconXJF - Maya X3D exporter/importer

Mitchell Williams mitchellwi at google.com
Thu Apr 16 08:18:50 PDT 2015


Congrats on that.  Huge leap forward for X3D.

On Wed, Apr 15, 2015 at 5:40 PM, Aaron Bergstrom <flickertail at gmail.com>
wrote:

> Just announcing that I've posted the source code for BaconXJF on GitHub.
>
> BaconXJF is my new X3D/JSON importer/exporter for Maya, and is written
> completely in MEL script so I "believe" it is compatible with most versions
> of Maya and Maya LT that support MEL on all OS... probably even going back
> as far as Maya 5 on IRIX.
>
> Because it's backwards compatible, it will most likely be compatible with
> most future releases of Maya that support MEL on the day that each version
> is released. No more waiting for new compiled versions.
>
> I haven't tested it yet against Maya LT 2016 simply because I haven't
> downloaded it yet. But it has been successfully tested for both Maya 2015
> and Maya LT 2015.
>
> The code is still very rough, is not commented, and not really useable by
> anyone other than me at the moment. But I just wanted to get it out there
> to prove that it's real.
>
> Not exporting mesh data yet for X3D, but it is for the Vizor VR JSON
> format. Otherwise it does does do basic Maya scene traversal... and has a
> bit of support for ThreeJS as well... sort of...
>
> Ahh... it's a work in progress, but a good start...
>
> Current Functionality:
> 1) traverses DAG nodes
> 2) Exports to X3D XML
> 3) Exports JSON Formats
> 4) Parses JSON... not an easy task with MEL script, though not in a way
> yet that is usable.
>
> An example of it parsing JSON is available on YouTube:
> Maya 2015 - https://www.youtube.com/watch?v=OBPJNFQmvYg
> Maya LT 2015 - https://www.youtube.com/watch?v=a4t2e-qZ0-A
>
> An example of it exporting to Vizor VR is at:
> https://www.youtube.com/watch?v=h27_bOenXaI
>
> It's available under the MIT open source license at:
> https://github.com/flickertail/bcn
>
> There is some talk of moving it to the X3D svn on SourceForge, as soon as
> the details are worked out, I'll probably move the code to there.
>
> It's not a release of any kind, so keep in mind that it's experimental.
>
> Aaron
> --
> Original Author of: RawKee X3D Exporter for Maya
>
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
>


-- 
Mitch Williams

Check out my book "*WebGL Hotshot*" available at:
https://www.packtpub.com/web-development/webgl-hotshot

310-809-4836 (outside line)
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20150416/659ed9bf/attachment-0001.html>


More information about the x3d-public mailing list