[x3d-public] [x3dom-users] X3dToJson.xslt stylesheet in a web page was [Re: X3D JSON Loader updates.]

John Carlson yottzumm at gmail.com
Tue Dec 1 02:59:26 PST 2015


X3D-Edit produced essentially identical results to xmlsh (I think there was a newline difference or some such).

John
> On Dec 1, 2015, at 4:55 AM, John Carlson <yottzumm at gmail.com> wrote:
> 
> I’m using the one downloaded from www.web3d.org/x3d/stylesheets/ <http://www.web3d.org/x3d/stylesheets/>X3dToJson.xslt  I will try the one in X3D-Edit.
> 
> John
>> On Dec 1, 2015, at 4:51 AM, John Carlson <yottzumm at gmail.com <mailto:yottzumm at gmail.com>> wrote:
>> 
>> Don, we need to decide if we want to support X3dToJson.xslt as a SaxonCE application in a web page.  Apparently, the results are very different than what xmlsh produces.  See conversions coming out of: http://coderextreme.net/X3DJSONLD/index2.html <http://coderextreme.net/X3DJSONLD/index2.html>  I will update the stylesheet and see if there are differences.  I will also try to get SaxonCE running inside node.js.
>> 
>> Loader source code is at: https://github.com/coderextreme/X3DJSONLD <https://github.com/coderextreme/X3DJSONLD>
>> 
>> John
>>> On Dec 1, 2015, at 4:21 AM, John Carlson <yottzumm at gmail.com <mailto:yottzumm at gmail.com>> wrote:
>>> 
>>> I have updated my X3D JSON Loader.  Highlights include:
>>> 
>>> Moving loadX3DJSON function from “library” JavaScript to HTML files.
>>> 
>>> Links are:
>>> 
>>> http://coderextreme.net/X3DJSONLD/index2.html <http://coderextreme.net/X3DJSONLD/index2.html>  (with preliminary XML -> JSON support)
>>> http://coderextreme.net/X3DJSONLD/ <http://coderextreme.net/X3DJSONLD/> (with file select)
>>> http://coderextreme.net/X3DJSONLD/bubbles.xhtml <http://coderextreme.net/X3DJSONLD/bubbles.xhtml> (single file load).
>>> 
>>> You will start noticing differences as I exercise different features of the X3D players.  Notably prototypes and shaders and soon, VRML scripts.
>>> 
>>> John
>> 
> 
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