[x3d-public] Holger: trying to understand how to create valid X3D scripts that run in Cobweb
Holger Seelig
holger.seelig at yahoo.de
Sun Dec 6 12:14:27 PST 2015
Well I can understand that this is a desired feature and I am very aware
of this. Well this will be implemented in near future releases of Cobweb.
Holger
Am 06.12.2015 um 20:37 schrieb John Carlson:
> Holger I mean VRMLScript that is in a separate file with url= attribute
> and not inline.
>
> On Dec 6, 2015 11:11 AM, "Holger Seelig" <holger.seelig at yahoo.de
> <mailto:holger.seelig at yahoo.de>> wrote:
>
> VRMLScripts loaded via Script node should work as expected and they
> must be created as the standard describes it. External
> JavaScript/Browser support should also work kind of normal with the
> difficulty that the external browser only can be accessed first
> after the X3D tag is initialized, that means first after page load.
> What are you interested in?
>
> Holger
>
> Am 05.12.2015 um 05:55 schrieb John Carlson:
>
> I was able to get my scripts working loading from either X3D XML ->
> Cobweb or X3D XML -> JSON -> Cobweb by inlining them. My
> scripts don’t
> use ProtoInterface, so the lack of that didn’t cause an issue.
> So the
> good news is, we have Prototypes and Scripts partially working
> with X3D
> JSON and the X3D JSON loader, albeit via XML for now until we
> can get
> native tool support. We do need ProtoInterfaces for a complete
> tool,
> but I’m hoping that will come without many more additional
> changes to my
> X3D JSON Loader (Don, can you change X3dToJson.xslt to output
> ProtoInterface keys? If you like I can be an alias for field
> Thank you.)
>
> I had one more question for Holger. What about VRMLScripts
> which are
> external to the X3D or WRL file? Thanks!
>
> I will upload working loader to github and my website with examples.
>
> John
>
> On Dec 4, 2015, at 4:19 PM, John Carlson <yottzumm at gmail.com
> <mailto:yottzumm at gmail.com>
> <mailto:yottzumm at gmail.com <mailto:yottzumm at gmail.com>>> wrote:
>
> I send this email from the wrong address. Resending.
>
> Also, I was able to convert the .wrl file to .x3d using the
> instant
> reality online converter and was able to view the result file in
> instant player on the mac. I will try to see if I can get
> instant
> player’s and cobweb’s x3d files to load in cobweb on my
> loader page.
> More research!
>
> John
>
> Begin forwarded message:
>
> *From: *John Carlson <john.carlson3 at sbcglobal.net
> <mailto:john.carlson3 at sbcglobal.net>
> <mailto:john.carlson3 at sbcglobal.net
> <mailto:john.carlson3 at sbcglobal.net>>>
> *Date: *December 4, 2015 at 3:52:54 PM CST
> *To: *X3D Graphics public mailing list
> <x3d-public at web3d.org <mailto:x3d-public at web3d.org>
> <mailto:x3d-public at web3d.org <mailto:x3d-public at web3d.org>>>
> *Subject: **Holger: trying to understand how to create
> valid X3D
> scripts that run in Cobweb*
>
> In an attempt to understand why my scripts weren’t
> working in Cobweb,
> I went digging into Cobweb’s examples at:
>
> https://github.com/create3000/Library/tree/master/Examples/VRMLBanner
>
> I opened the .wrl file in InstantPlayer, it worked
> fine. I tried to
> open the .x3d file in InstantPlayer, all kinds of
> errors. Does
> Cobweb run scripts in .x3d files or are they not
> supported and only
> scripts in .wrl files are supported? I didn’t see any
> kind of
> inclusion between the vrml banner.wrl and the vrml
> banner.x3d, so I
> assumed that they were equivalent converted examples. I
> will try my
> own conversion. I will also try to convert my scripts
> to .wrl and
> see if they run in cobweb. I didn’t see any problems
> with X3D XML
> scripts when checking for the to vrml conversion.
>
> What is the general level of support for VRMLScripting
> in XML? Not
> having looked at many scripts inside prototypes, I was
> suddenly
> surprised by all the connect statements. WOW! Frankly,
> I am
> surprised my scripts work at all.
>
> More research to do,
>
> John
>
>
>
>
>
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>
> --
> Holger Seelig
> Mediengestalter Digital – Digital Media Designer
>
> Scheffelstraße 31a
> 04277 Leipzig
> Germany
>
> Cellular: +49 1577 147 26 11 <tel:%2B49%201577%20147%2026%2011>
> E-Mail: holger.seelig at yahoo.de <mailto:holger.seelig at yahoo.de>
> Web: http://titania.create3000.de
>
> Future to the fantasy ★ ★
>
--
Holger Seelig
Mediengestalter Digital – Digital Media Designer
Scheffelstraße 31a
04277 Leipzig
Germany
Cellular: +49 1577 147 26 11
E-Mail: holger.seelig at yahoo.de
Web: http://titania.create3000.de
Future to the fantasy ★ ★
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