[x3d-public] Holger: trying to understand how to create valid X3D scripts that run in Cobweb
Holger Seelig
holger.seelig at yahoo.de
Sun Dec 6 13:11:45 PST 2015
Well this feature will be available in the next release (1.20) of Cobweb!
John, you can use for testing purposes the »latest« version of Cobweb:
<link rel="stylesheet" type="text/css"
href="https://rawgit.com/create3000/cobweb/master/stable/latest/cobweb.css"/>
<script type="text/javascript"
src="https://rawgit.com/create3000/cobweb/master/stable/latest/cobweb.min.js"></script>
This will link always, as the name promises, to the latest version of
Cobweb.
Holger
Am 06.12.2015 um 21:14 schrieb Holger Seelig:
> Well I can understand that this is a desired feature and I am very aware
> of this. Well this will be implemented in near future releases of Cobweb.
>
> Holger
>
> Am 06.12.2015 um 20:37 schrieb John Carlson:
>> Holger I mean VRMLScript that is in a separate file with url= attribute
>> and not inline.
>>
>> On Dec 6, 2015 11:11 AM, "Holger Seelig" <holger.seelig at yahoo.de
>> <mailto:holger.seelig at yahoo.de>> wrote:
>>
>> VRMLScripts loaded via Script node should work as expected and they
>> must be created as the standard describes it. External
>> JavaScript/Browser support should also work kind of normal with the
>> difficulty that the external browser only can be accessed first
>> after the X3D tag is initialized, that means first after page load.
>> What are you interested in?
>>
>> Holger
>>
>> Am 05.12.2015 um 05:55 schrieb John Carlson:
>>
>> I was able to get my scripts working loading from either X3D
>> XML ->
>> Cobweb or X3D XML -> JSON -> Cobweb by inlining them. My
>> scripts don’t
>> use ProtoInterface, so the lack of that didn’t cause an issue.
>> So the
>> good news is, we have Prototypes and Scripts partially working
>> with X3D
>> JSON and the X3D JSON loader, albeit via XML for now until we
>> can get
>> native tool support. We do need ProtoInterfaces for a complete
>> tool,
>> but I’m hoping that will come without many more additional
>> changes to my
>> X3D JSON Loader (Don, can you change X3dToJson.xslt to output
>> ProtoInterface keys? If you like I can be an alias for field
>> Thank you.)
>>
>> I had one more question for Holger. What about VRMLScripts
>> which are
>> external to the X3D or WRL file? Thanks!
>>
>> I will upload working loader to github and my website with
>> examples.
>>
>> John
>>
>> On Dec 4, 2015, at 4:19 PM, John Carlson <yottzumm at gmail.com
>> <mailto:yottzumm at gmail.com>
>> <mailto:yottzumm at gmail.com <mailto:yottzumm at gmail.com>>>
>> wrote:
>>
>> I send this email from the wrong address. Resending.
>>
>> Also, I was able to convert the .wrl file to .x3d using the
>> instant
>> reality online converter and was able to view the result
>> file in
>> instant player on the mac. I will try to see if I can get
>> instant
>> player’s and cobweb’s x3d files to load in cobweb on my
>> loader page.
>> More research!
>>
>> John
>>
>> Begin forwarded message:
>>
>> *From: *John Carlson <john.carlson3 at sbcglobal.net
>> <mailto:john.carlson3 at sbcglobal.net>
>> <mailto:john.carlson3 at sbcglobal.net
>> <mailto:john.carlson3 at sbcglobal.net>>>
>> *Date: *December 4, 2015 at 3:52:54 PM CST
>> *To: *X3D Graphics public mailing list
>> <x3d-public at web3d.org <mailto:x3d-public at web3d.org>
>> <mailto:x3d-public at web3d.org
>> <mailto:x3d-public at web3d.org>>>
>> *Subject: **Holger: trying to understand how to create
>> valid X3D
>> scripts that run in Cobweb*
>>
>> In an attempt to understand why my scripts weren’t
>> working in Cobweb,
>> I went digging into Cobweb’s examples at:
>>
>>
>> https://github.com/create3000/Library/tree/master/Examples/VRMLBanner
>>
>> I opened the .wrl file in InstantPlayer, it worked
>> fine. I tried to
>> open the .x3d file in InstantPlayer, all kinds of
>> errors. Does
>> Cobweb run scripts in .x3d files or are they not
>> supported and only
>> scripts in .wrl files are supported? I didn’t see any
>> kind of
>> inclusion between the vrml banner.wrl and the vrml
>> banner.x3d, so I
>> assumed that they were equivalent converted examples. I
>> will try my
>> own conversion. I will also try to convert my scripts
>> to .wrl and
>> see if they run in cobweb. I didn’t see any problems
>> with X3D XML
>> scripts when checking for the to vrml conversion.
>>
>> What is the general level of support for VRMLScripting
>> in XML? Not
>> having looked at many scripts inside prototypes, I was
>> suddenly
>> surprised by all the connect statements. WOW! Frankly,
>> I am
>> surprised my scripts work at all.
>>
>> More research to do,
>>
>> John
>>
>>
>>
>>
>>
>> _______________________________________________
>> x3d-public mailing list
>> x3d-public at web3d.org <mailto:x3d-public at web3d.org>
>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>
>>
>>
>> --
>> Holger Seelig
>> Mediengestalter Digital – Digital Media Designer
>>
>> Scheffelstraße 31a
>> 04277 Leipzig
>> Germany
>>
>> Cellular: +49 1577 147 26 11 <tel:%2B49%201577%20147%2026%2011>
>> E-Mail: holger.seelig at yahoo.de <mailto:holger.seelig at yahoo.de>
>> Web: http://titania.create3000.de
>>
>> Future to the fantasy ★ ★
>>
>
>
--
Holger Seelig
Mediengestalter Digital – Digital Media Designer
Scheffelstraße 31a
04277 Leipzig
Germany
Cellular: +49 1577 147 26 11
E-Mail: holger.seelig at yahoo.de
Web: http://titania.create3000.de
Future to the fantasy ★ ★
More information about the x3d-public
mailing list