[x3d-public] Proper IFS creaseAngle default
Mitchell Williams
m1.williams at partner.samsung.com
Wed Aug 3 09:37:58 PDT 2016
The current default creaseAngle in IndexedFaceSet is 0. The problem is that 3DS Max does not include creaseAngle when it exports VRML or X3D. As a result a sphere mesh would look faceted and would any other 3d mesh.
I am considering our own default value for creaseAngle to be .5 radians. Users can still override our default value.
Does anyone have a better number or justification for setting creaseAngle?
Mitch
Mitch Williams
310-809-4836 (outside line)
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