[x3d-public] Proper IFS creaseAngle default
Leonard Daly
Leonard.Daly at realism.com
Wed Aug 3 10:52:28 PDT 2016
On 8/3/2016 9:37 AM, Mitchell Williams wrote:
>
> The current default creaseAngle in IndexedFaceSet is 0. The problem
> is that 3DS Max does not include creaseAngle when it exports VRML or
> X3D. As a result a sphere mesh would look faceted and would any other
> 3d mesh.
>
> I am considering our own default value for creaseAngle to be .5
> radians. Users can still override our default value.
>
> Does anyone have a better number or justification for setting creaseAngle?
>
Mitch,
A lot depends on how smooth you want objects to be. Since this you are
looking at models exported from Max, what does Max do when it displays
the model? I would think that you would want your default to be as close
as possible to what the artist sees during the modeling process.
Leonard Daly
> Mitch
>
> Mitch Williams
>
> 310-809-4836 (outside line)
>
>
>
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--
*Leonard Daly*
3D Systems & Cloud Consultant
X3D Co-Chair on Sabbatical
LA ACM SIGGRAPH Chair
President, Daly Realism - /Creating the Future/
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