[x3d-public] Extrusions, take 3
Leonard Daly
Leonard.Daly at realism.com
Tue Jan 26 20:18:46 PST 2016
John,
In Maya and Blender extrusions are used all of the time in modeling.
Once the extrusion is created, it is immediately converted to a quad
mesh. Animations are done on the quad mesh. The quad mesh is what is
saved and exported.
Leonard Daly
> Maybe just show an example of an IndexedFaceSet which is an extrusion
> of a circle with 3 spline points, with the “bend” animated from 90 to
> 180 degrees.
>
> It’s okay to use Blender or Maya, I’d just like to see what the
> results look like.
>
> John
>> On Jan 26, 2016, at 8:01 PM, John Carlson <yottzumm at gmail.com
>> <mailto:yottzumm at gmail.com>> wrote:
>>
>> So how do you propose to animate IndexedFaceSets in a declarative or
>> VRMLscript or JavaScript manner if they are Extrusions? Can we see
>> an example? If the developer has to do it, can we help them?
>>
>> John
>>> On Jan 26, 2016, at 6:58 PM, Leonard Daly <Leonard.Daly at realism.com
>>> <mailto:Leonard.Daly at realism.com>> wrote:
>>>
>>> On 1/26/2016 3:21 PM, John Carlson wrote:
>>>> Leonard, I think you forget that Extrusion splines etc. can be
>>>> animated. If Maya can export an Extrusion animation to X3D V4.0
>>>> and your new elements can handle animation of it, I think we are fine.
>>>
>>> In Maya and Blender, extrusions are converted to IndexedFaceSets.
>>> These can be animated through the usual mechanisms in those
>>> applications. The results are typically stored in a FBX file.
>>> Unfortunately, the FBX format is not open and not too conducive to
>>> importing in a browser. Autodesk provides a C++ and Python API for
>>> accessing the file.
>>>
>>> Extrusions are just a convenience node for creating a constrained
>>> IndexedFaceSet. I am working on exactly how X3D fits in the process
>>> chain from modeling tools to display. The goal is that X3D is an
>>> declarative archivable format that has a browser-based run time. The
>>> goal is to not reduce the display capability of X3D in that chain;
>>> however, not all of the functionality of X3D V3.3 is necessary to
>>> remain in the node definitions to make that happen.
>>>
>>> Animation of the spline and cross-sections of an extrusion is much
>>> easier for the developer, but puts a much greater load on the
>>> run-time as it needs to re-triangulate the result on each animation.
>>>
>>>
>>> Leonard Daly
>>>
>>>
>>>
>>>
>>>
>>>>
>>>> John
>>>>> On Jan 26, 2016, at 1:47 PM, Leonard Daly
>>>>> <Leonard.Daly at realism.com> wrote:
>>>>>
>>>>> I would like to ask the question very differently. My question is
>>>>> not to ignore the importance of getting the definition correct for
>>>>> X3D <= V3.3.
>>>>>
>>>>>
>>>>> Most (>95%) 3D modeling is done with a tool. In non-CAD
>>>>> environment, the tools is almost certainly Maya or Blender. Both
>>>>> of those tools have extrusions built in to their interface. I
>>>>> imagine CAD tools are similar. With so many tools providing
>>>>> graphical extrusion editors, and some of the tools being
>>>>> open-source (at least Blender);
>>>>>
>>>>> Do we need an extrusion node in V4 to support content developed
>>>>> for V4+?
>>>>>
>>>>>
>>>>> Leonard Daly
>>>>>
>>>>>
>>>>>
>>>>> On 1/26/2016 7:15 AM, Alekseyev, Vsevolod (NIH/NIAID) [E] wrote:
>>>>>> Hi X3D community,
>>>>>>
>>>>>> I've tried and failed twice to explain the problems with the
>>>>>> definition of the Extrusion node. So here's a tl;dr version:
>>>>>>
>>>>>> Dear authors of the X3D standard, please take a careful look at
>>>>>> the standard and answer me:
>>>>>>
>>>>>> 1) When the spine goes (0,0,0)-(0,-1,0), what is the CSP?
>>>>>> Note: all answers but one will render one of the reference models
>>>>>> in the Savage archive invalid.
>>>>>>
>>>>>> 2) When the spine goes (0,0,0)-(0,1,0)-(0,0,0), what is the CSP?
>>>>>>
>>>>>> 3) When the spine goes (0,0,0)-(1,1,0)-(1,1,0)-(1,1,0)-(2,0,0),
>>>>>> what is the CSP for the three middle points?
>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>> x3d-public at web3d.org
>>>>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>>>>
>>>>>
>>>>> --
>>>>> *Leonard Daly*
>>>>> 3D Systems & Cloud Consultant
>>>>> X3D Co-Chair on Sabbatical
>>>>> LA ACM SIGGRAPH Chair
>>>>> President, Daly Realism -/Creating the Future/
>>>>> _______________________________________________
>>>>> x3d-public mailing list
>>>>> x3d-public at web3d.org <mailto:x3d-public at web3d.org>
>>>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>>>
>>>>
>>>>
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>>>
>>>
>>> --
>>> *Leonard Daly*
>>> 3D Systems & Cloud Consultant
>>> X3D Co-Chair on Sabbatical
>>> LA ACM SIGGRAPH Chair
>>> President, Daly Realism -/Creating the Future/
>>> _______________________________________________
>>> x3d-public mailing list
>>> x3d-public at web3d.org <mailto:x3d-public at web3d.org>
>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>
>
--
*Leonard Daly*
3D Systems & Cloud Consultant
X3D Co-Chair on Sabbatical
LA ACM SIGGRAPH Chair
President, Daly Realism - /Creating the Future/
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