[x3d-public] protos for v4: x3dom + cobweb?
John Carlson
yottzumm at gmail.com
Thu Jan 28 06:42:40 PST 2016
Think of Cobweb as a classic VRML silo ported to the web. At least that’s what it seems like to me. You must use VRML types in your VRMLscript, it’s not JavaScript.
But yeah, if I read your subject right, you want to port Cobweb protos to X3DOM. I believe scripts would have to be ported as well. It might be worth investigating.
John
> On Jan 28, 2016, at 9:19 AM, John Carlson <yottzumm at gmail.com> wrote:
>
> AFAIK, Cobweb does not do DOM or JQuery. Protos can be used with X3DOM, using my prototype expander for JSON (in beta), but not VRMLscript (partial implementation, alpha or pre alpha).
> We need to figure out how to route to and from scripts in X3DOM. See my many postings pleading for help. If you would want to help, I can show you the ropes.
>
> The alternative to Protos for X3DOM is web components, which is what the X3DOM folks are proposing.
>
> John
>> On Jan 28, 2016, at 9:13 AM, doug sanden <highaspirations at hotmail.com> wrote:
>>
>>
>> Q. could protos for V4 be in cobweb format?
>> -Doug
>> Goal: keep the jQuery/DOM crowd happy, but just up to the interface of a proto, not its body.
>> x I have not studied any techical details of either x3dom or cobweb, I have no idea if its doable/practical
>>
>>
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