[x3d-public] protos for v4: x3dom + cobweb?

John Carlson yottzumm at gmail.com
Thu Jan 28 06:35:25 PST 2016


And you can still Cobweb itself.  Sorry for the confusion.  You can only style the X3D element out of the X3D standard elements.

John
> On Jan 28, 2016, at 9:32 AM, John Carlson <yottzumm at gmail.com> wrote:
> 
> But the cobweb docs do say this:
> 
> You can style the X3D tag as every HTML tag with CSS as well as you can place it everywhere within the DOM tree. 
> 
> I guess you could try it out with JQuery and DOM,  I haven’t tried it yet much except at the X3D element. From what I’ve seen, you can only style the X3D element.
> 
> John
> 
>> On Jan 28, 2016, at 9:19 AM, John Carlson <yottzumm at gmail.com> wrote:
>> 
>> AFAIK, Cobweb does not do DOM or JQuery.  Protos can be used with X3DOM, using my prototype expander for JSON (in beta), but not VRMLscript (partial implementation, alpha or pre alpha).
>> We need to figure out how to route to and from scripts in X3DOM.  See my many postings pleading for help.  If you would want to help, I can show you the ropes.
>> 
>> The alternative to Protos for X3DOM is web components, which is what the X3DOM folks are proposing.
>> 
>> John
>>> On Jan 28, 2016, at 9:13 AM, doug sanden <highaspirations at hotmail.com> wrote:
>>> 
>>> 
>>> Q. could protos for V4 be in cobweb format? 
>>> -Doug
>>> Goal: keep the jQuery/DOM crowd happy, but just up to the interface of a proto, not its body.
>>> x I have not studied any techical details of either x3dom or cobweb, I have no idea if its doable/practical
>>> 
>>> 
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>> 
> 




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