[x3d-public] ] V4.0 Opendiscussion/workshopon X3DHTMLintegration
doug sanden
highaspirations at hotmail.com
Sun Jul 3 06:18:39 PDT 2016
Q. could the xml3d / xflow be used as 'machine language' in the 'compiler approach'?
-D
compiler approach: high-level x3d v3.3 scenery compiled to xml3d/xflow for display, but not necessarily readable, not transformable back:
x3d v3.3 => 'compiler' => xml3d, xflow => webgl
Can HAnim and other nodes expressed in v3.3 be mapped/transformed/compiled to xml3d/xflow?
More information about the x3d-public
mailing list